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Information design (ID) explores how a sender influence the optimal behavior of receivers to achieve specific objectives. While ID originates from everyday human communication, existing game-theoretic and machine learning methods often…

计算机科学与博弈论 · 计算机科学 2025-02-04 Wenhao Li , Yue Lin , Xiangfeng Wang , Bo Jin , Hongyuan Zha , Baoxiang Wang

This study provides a model of cyber deception with asymmetric recognition represented by private beliefs. Signaling games, which are often used in existing works, are built on the implicit premise that the receiver's belief is public…

密码学与安全 · 计算机科学 2021-06-09 Hampei Sasahara , Henrik Sandberg

Bayesian game is a strategic decision-making model where each player's type parameter characterizing its own objective is private information: each player knows its own type but not its rivals' types, and Bayesian Nash equilibrium (BNE) is…

最优化与控制 · 数学 2025-01-22 Yuan Tao , Huifu Xu

This paper investigates strategic interactions within a three party deception security game involving a defender, an insider, and external attackers. We propose a robust deception mechanism where the leader manipulates game parameters…

计算机科学与博弈论 · 计算机科学 2026-04-06 Xiaoyu Xin , Gehui Xu , Yiguang Hong

The Stackelberg game model, where a leader commits to a strategy and the follower best responds, has found widespread application, particularly to security problems. In the security setting, the goal is for the leader to compute an optimal…

计算机科学与博弈论 · 计算机科学 2022-09-19 Sai Mali Ananthanarayanan , Christian Kroer

Several notions of game enjoy a Nash-like notion of equilibrium without guarantee of existence. There are different ways of weakening a definition of Nash-like equilibrium in order to guarantee the existence of a weakened equilibrium.…

计算机科学与博弈论 · 计算机科学 2007-12-11 Stéphane Le Roux

We study the problem of implementing equilibria of complete information games in settings of incomplete information, and address this problem using "recommender mechanisms." A recommender mechanism is one that does not have the power to…

计算机科学与博弈论 · 计算机科学 2015-12-11 Michael Kearns , Mallesh M. Pai , Aaron Roth , Jonathan Ullman

This work considers a novel information design problem and studies how the craft of payoff-relevant environmental signals solely can influence the behaviors of intelligent agents. The agents' strategic interactions are captured by an…

多智能体系统 · 计算机科学 2021-02-16 Tao Zhang , Quanyan Zhu

In imperfect-information games, agents must make decisions based on partial knowledge of the game state. The Belief Stochastic Game model addresses this challenge by delegating state estimation to the game model itself. This allows agents…

人工智能 · 计算机科学 2025-08-20 Achille Morenville , Éric Piette

In the framework of finite games in extensive form with perfect information and strict preferences, this paper introduces a new equilibrium concept: the Perfect Prediction Equilibrium (PPE). In the Nash paradigm, rational players consider…

计算机科学与博弈论 · 计算机科学 2021-02-01 Ghislain Fourny , Stéphane Reiche , Jean-Pierre Dupuy

We study the problem of computing optimal correlated equilibria (CEs) in infinite-horizon multi-player stochastic games, where correlation signals are provided over time. In this setting, optimal CEs require history-dependent policies; this…

计算机科学与博弈论 · 计算机科学 2025-06-10 Jiarui Gan , Rupak Majumdar

This paper handles a kind of strategic game called potential games and develops a novel learning algorithm Payoff-based Inhomogeneous Partially Irrational Play (PIPIP). The present algorithm is based on Distributed Inhomogeneous Synchronous…

系统与控制 · 计算机科学 2011-07-26 Tatsuhiko Goto , Takeshi Hatanaka , Masayuki Fujita

Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…

计算机科学与博弈论 · 计算机科学 2020-12-18 Kate Donahue , Jon Kleinberg

Classical Bayesian persuasion studies how a sender influences receivers through carefully designed signaling policies within a single strategic interaction. In many real-world environments, such interactions are repeated across multiple…

计算机科学与博弈论 · 计算机科学 2026-03-24 Ata Poyraz Turna , Asrin Efe Yorulmaz , Tamer Başar

We consider two-player games with imperfect information and the synthesis of a randomized strategy for one player that ensures the objective is satisfied almost-surely (i.e., with probability 1), regardless of the strategy of the other…

计算机科学与博弈论 · 计算机科学 2024-07-30 Laurent Doyen , Thomas Soullard

Security attacks present unique challenges to self-adaptive system design due to the adversarial nature of the environment. However, modeling the system as a single player, as done in prior works in security domain, is insufficient for the…

人工智能 · 计算机科学 2021-03-17 Mingyue Zhang

The timing of strategic exit is one of the most important but difficult business decisions, especially under competition and uncertainty. Motivated by this problem, we examine a stochastic game of exit in which players are uncertain about…

最优化与控制 · 数学 2023-10-09 H. Dharma Kwon , Jan Palczewski

Evolution of agents' dynamics of multiagent systems under consensus protocol in the face of jamming attacks is discussed, where centralized parties are able to influence the control signals of the agents. In this paper we focus on a…

系统与控制 · 电气工程与系统科学 2023-03-14 Yurid Nugraha , Tomohisa Hayakawa , Hideaki Ishii , Ahmet Cetinkaya , Quanyan Zhu

Global games are a class of incomplete information games where the payoffs exhibit strategic complementarity leading to an incentive for the agents to coordinate their actions. Such games have been used to model scenarios in many…

系统与控制 · 电气工程与系统科学 2021-10-13 Marcos M. Vasconcelos

We address the problem of mechanism design for two-stage repeated stochastic games -- a novel setting using which many emerging problems in next-generation electricity markets can be readily modeled. Repeated playing affords the players a…

理论经济学 · 经济学 2022-10-20 Bharadwaj Satchidanandan , Munther A. Dahleh