English

Meta-Learning for Repeated Bayesian Persuasion

Computer Science and Game Theory 2026-03-24 v1 Artificial Intelligence Machine Learning Systems and Control Systems and Control Optimization and Control

Abstract

Classical Bayesian persuasion studies how a sender influences receivers through carefully designed signaling policies within a single strategic interaction. In many real-world environments, such interactions are repeated across multiple games, creating opportunities to exploit structural similarity across tasks. In this work, we introduce Meta-Persuasion algorithms, establishing the first line of theoretical results for both full-feedback and bandit-feedback settings in the Online Bayesian Persuasion (OBP) and Markov Persuasion Process (MPP) frameworks. We show that our proposed meta-persuasion algorithms achieve provably sharper regret rates under natural notions of task similarity, improving upon the best-known convergence rates for both OBP and MPP. At the same time, they recover the standard single-game guarantees when the sequence of games is picked arbitrarily. Finally, we complement our theoretical analysis with numerical experiments that highlight our regret improvements and the benefits of meta-learning in repeated persuasion environments.

Keywords

Cite

@article{arxiv.2603.20408,
  title  = {Meta-Learning for Repeated Bayesian Persuasion},
  author = {Ata Poyraz Turna and Asrin Efe Yorulmaz and Tamer Başar},
  journal= {arXiv preprint arXiv:2603.20408},
  year   = {2026}
}

Comments

40 pages

R2 v1 2026-07-01T11:30:34.356Z