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相关论文: Poker-CNN: A Pattern Learning Strategy for Making …

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For years, the discourse around poker AI has been dominated by the concept of solvers and the pursuit of unexploitable, machine-perfect play. This paper challenges that orthodoxy. It presents Patrick, an AI built on the contrary philosophy:…

人工智能 · 计算机科学 2025-12-05 Andrew Paterson , Carl Sanders

We present an end-to-end learning method for chess, relying on deep neural networks. Without any a priori knowledge, in particular without any knowledge regarding the rules of chess, a deep neural network is trained using a combination of…

神经与进化计算 · 计算机科学 2017-11-28 Eli David , Nathan S. Netanyahu , Lior Wolf

We study a very small three player poker game (one-third street Kuhn poker), and a simplified version of the game that is interesting because it has three distinct equilibrium solutions. For one-third street Kuhn poker, we are able to find…

最优化与控制 · 数学 2017-04-27 John Billingham

We revisit the game in which each of several players chooses a pattern and then a coin is flipped repeatedly until one of these patterns is generated. In particular, we demonstrate how to compute the probability of any one player winning…

概率论 · 数学 2015-07-07 Jan Vrbik , Paul Vrbik

The paper aims to investigate the degree of cognitive skills required for success in online versions of the popular card game rummy and poker. The study focuses on analyzing the impact of experience and learnable skills on success in the…

人机交互 · 计算机科学 2023-08-30 Taranjit Kaur , Manas Pati Tripathi , Ashirbad Samantaray , Tapan K. Gandhi

This paper explores a PAC (probably approximately correct) learning model in cooperative games. Specifically, we are given $m$ random samples of coalitions and their values, taken from some unknown cooperative game; can we predict the…

计算机科学与博弈论 · 计算机科学 2016-10-11 Maria-Florina Balcan , Ariel D. Procaccia , Yair Zick

We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous…

机器学习 · 计算机科学 2020-07-13 Pier Giuseppe Sessa , Ilija Bogunovic , Maryam Kamgarpour , Andreas Krause

Transformer-based large language models (LLMs) have demonstrated strong reasoning abilities across diverse fields, from solving programming challenges to competing in strategy-intensive games such as chess. Prior work has shown that LLMs…

计算与语言 · 计算机科学 2026-01-01 Adam Kamel , Tanish Rastogi , Michael Ma , Kailash Ranganathan , Kevin Zhu

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

种群与进化 · 定量生物学 2017-12-01 Pedro M. F. Pereira

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

人工智能 · 计算机科学 2019-07-12 Jeffrey Barratt , Chuanbo Pan

The literature on game-theoretic equilibrium finding predominantly focuses on single games or their repeated play. Nevertheless, numerous real-world scenarios feature playing a game sampled from a distribution of similar, but not identical…

计算机科学与博弈论 · 计算机科学 2024-02-21 David Sychrovský , Michal Šustr , Elnaz Davoodi , Michael Bowling , Marc Lanctot , Martin Schmid

We examine the complexity of the ``Texas Hold'em'' variant of poker from a topological perspective. We show that there exists a natural simplicial complex governing the multi-way winning probabilities between various hands, and that this…

代数拓扑 · 数学 2025-10-14 Laurent Bartholdi , Roman Mikhailov

Poker is a landmark challenge for artificial intelligence. The dominant approach relies on equilibrium solvers built on counterfactual regret minimization, requiring millions of core-hours of training. Large Language Models (LLMs) possess…

人工智能 · 计算机科学 2026-05-29 Boning Li , Baoxiang Wang , Longbo Huang

The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…

计算复杂性 · 计算机科学 2013-09-26 Michael Lampis , Valia Mitsou

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

计算机科学与博弈论 · 计算机科学 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren

In the field of computational game theory, games are often compared in terms of their size. This can be measured in several ways, including the number of unique game states, the number of decision points, and the total number of legal…

计算机科学与博弈论 · 计算机科学 2013-03-08 Michael Johanson

Decision-making in large imperfect information games is difficult. Thanks to recent success in Poker, Counterfactual Regret Minimization (CFR) methods have been at the forefront of research in these games. However, most of the success in…

人工智能 · 计算机科学 2019-05-28 Douglas Rebstock , Christopher Solinas , Michael Buro

Solving a reinforcement learning problem typically involves correctly prespecifying the reward signal from which the algorithm learns. Here, we approach the problem of reward signal design by using an evolutionary approach to perform a…

多智能体系统 · 计算机科学 2021-05-19 Rafal Muszynski , Katja Hofmann , Jun Wang