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相关论文: A Behavior Analysis-Based Game Bot Detection Appro…

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As the online service industry has continued to grow, illegal activities in the online world have drastically increased and become more diverse. Most illegal activities occur continuously because cyber assets, such as game items and cyber…

计算机与社会 · 计算机科学 2016-06-07 Ah Reum Kang , Seong Hoon Jeong , Aziz Mohaisen , Huy Kang Kim

With the rapid growth of MMORPG market, game bot detection has become an essential task for maintaining stable in-game ecosystem. To classify bots from normal users, detection methods are proposed in both game client and server-side. Among…

密码学与安全 · 计算机科学 2019-08-13 Kyung Ho Park , Eunjo Lee , Huy Kang Kim

In MMORPGs (Massively Multiplayer Online Role-Playing Games), abnormal players (bots) using unauthorized automated programs to carry out pre-defined behaviors systematically and repeatedly are commonly observed. Bots usually engage in these…

机器学习 · 计算机科学 2025-07-03 Hyunsoo Kim , Jun Hee Kim , Jaeman Son , Jihoon Song , Eunjo Lee

In Massively Multiplayer Online Role-Playing Games (MMORPGs), auto-leveling bots exploit automated programs to level up characters at scale, undermining gameplay balance and fairness. Detecting such bots is challenging, not only because…

人工智能 · 计算机科学 2025-08-29 Jaeman Son , Hyunsoo Kim

The game industry has long been troubled by malicious activities utilizing game bots. The game bots disturb other game players and destroy the environmental system of the games. For these reasons, the game industry put their best efforts to…

人工智能 · 计算机科学 2021-01-20 Eunji Park , Kyung Ho Park , Huy Kang Kim

Modeling the strategic behavior of agents in a real-world multi-agent system using existing state-of-the-art computational game-theoretic tools can be a daunting task, especially when only the actions taken by the agents can be observed.…

计算机科学与博弈论 · 计算机科学 2025-01-20 Boshen Wang , Luis E. Ortiz

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

机器学习 · 计算机科学 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Bot detection using machine learning (ML), with network flow-level features, has been extensively studied in the literature. However, existing flow-based approaches typically incur a high computational overhead and do not completely capture…

密码学与安全 · 计算机科学 2019-02-25 Abbas Abou Daya , Mohammad A. Salahuddin , Noura Limam , Raouf Boutaba

Player modeling is an important concept that has gained much attention in game research due to its utility in developing adaptive techniques to target better designs for engagement and retention. Previous work has explored modeling…

人工智能 · 计算机科学 2018-04-03 Sara Bunian , Alessandro Canossa , Randy Colvin , Magy Seif El-Nasr

An essential topic in online social network security is how to accurately detect bot accounts and relieve their harmful impacts (e.g., misinformation, rumor, and spam) on genuine users. Based on a real-world data set, we construct…

社会与信息网络 · 计算机科学 2023-04-19 Jun Wu , Xuesong Ye , Chengjie Mou

A bot is a piece of software that is usually installed on an infected machine without the user's knowledge. A bot is controlled remotely by the attacker under a Command and Control structure. Recent statistics show that bots represent one…

密码学与安全 · 计算机科学 2010-07-05 Yousof Al-Hammadi , Uwe Aickelin

In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of identifying…

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

人工智能 · 计算机科学 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

机器学习 · 计算机科学 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still…

人工智能 · 计算机科学 2023-10-18 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

This study presents a comprehensive analysis of user behavior and clustering in a popular mobile battle royale game, employing temporal and static data mining techniques to uncover distinct player segments. Our methodology encompasses time…

社会与信息网络 · 计算机科学 2024-09-27 Yang Qiu , Yuxin Gong , Guanliang Liu

This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel approach to player modeling based on multi-armed bandits (MABs).…

人工智能 · 计算机科学 2021-02-11 Robert C. Gray , Jichen Zhu , Dannielle Arigo , Evan Forman , Santiago Ontañón

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to…

软件工程 · 计算机科学 2022-11-15 Samira Shirzadehhajimahmood , I. S. W. B. Prasetya , Frank Dignum , Mehdi Dastani

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

人工智能 · 计算机科学 2025-06-11 Maciej Swiechowski , Dominik Slezak
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