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相关论文: Change Blindness in 3D Virtual Reality

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The rapid evolution of deep learning and its integration with autonomous driving systems have led to substantial advancements in 3D perception using multimodal sensors. Notably, radar sensors show greater robustness compared to cameras and…

计算机视觉与模式识别 · 计算机科学 2024-08-14 Miao Zhang , Sherif Abdulatif , Benedikt Loesch , Marco Altmann , Marius Schwarz , Bin Yang

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

人机交互 · 计算机科学 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

Speed and consistency of target-shifting play a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requires changes both in depth and direction. Gaze changes in…

图形学 · 计算机科学 2023-10-04 Budmonde Duinkharjav , Benjamin Liang , Anjul Patney , Rachel Brown , Qi Sun

We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative…

人机交互 · 计算机科学 2024-12-13 Virmarie Maquiling , Li Zhaoping , Enkelejda Kasneci

Visual place recognition in changing environments is the problem of finding matchings between two sets of observations, a query set and a reference set, despite severe appearance changes. Recently, image comparison using CNN-based…

计算机视觉与模式识别 · 计算机科学 2021-01-01 Stefan Schubert , Peer Neubert , Peter Protzel

Visual localization enables autonomous vehicles to navigate in their surroundings and augmented reality applications to link virtual to real worlds. Practical visual localization approaches need to be robust to a wide variety of viewing…

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…

人机交互 · 计算机科学 2022-03-30 Efe Bozkir

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

人机交互 · 计算机科学 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

Vision to audition substitution devices are designed to convey visual information through auditory input. The acceptance of such systems depends heavily on their ease of use, training time, reliability and on the amount of coverage of…

人机交互 · 计算机科学 2020-10-20 Louis Commère , Sean U. N. Wood , Jean Rouat

Virtual Reality, and Extended Reality in general, connect the physical body with the virtual world. Movement of our body translates to interactions with this virtual world. Only by moving our head will we see a different perspective. By…

多媒体 · 计算机科学 2022-12-09 Glenn Van Wallendael , Lucas Liegeois , Julie Artois , Peter Lambert

Despite the technological advancements in Virtual Reality (VR), users are constantly combating feelings of nausea and disorientation, the so called cybersickness. Cybersickness symptoms cause severe discomfort and hinder the immersive VR…

人机交互 · 计算机科学 2021-11-18 Iqra Arshad , Paulo De Mello , Martin Ender , Jason D. McEwen , Elisa R. Ferré

The performance of modern object detectors drops when the test distribution differs from the training one. Most of the methods that address this focus on object appearance changes caused by, e.g., different illumination conditions, or gaps…

计算机视觉与模式识别 · 计算机科学 2023-01-16 Vidit Vidit , Martin Engilberge , Mathieu Salzmann

Immersive telepresence, when a user views the video stream of a $360^\circ$ camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the sense of being in a remote environment. In most cases of…

The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounted Displays (HMDs) has been a major contributing factor.…

人机交互 · 计算机科学 2020-10-08 Diego Monteiro , Hai-Ning Liang , Jialin Wang , Hao Chen , Nilufar Baghaei

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

人机交互 · 计算机科学 2022-11-24 Hong Gao

Machines that can predict the effect of physical interactions on the dynamics of previously unseen object instances are important for creating better robots and interactive virtual worlds. In this work, we focus on predicting the dynamics…

计算机视觉与模式识别 · 计算机科学 2020-01-20 Davis Rempe , Srinath Sridhar , He Wang , Leonidas J. Guibas

Change detection is an essential and widely utilized task in remote sensing that aims to detect and analyze changes occurring in the same geographical area over time, which has broad applications in urban development, agricultural surveys,…

计算机视觉与模式识别 · 计算机科学 2023-05-11 Guangliang Cheng , Yunmeng Huang , Xiangtai Li , Shuchang Lyu , Zhaoyang Xu , Qi Zhao , Shiming Xiang

Driver drowsiness increases crash risk, leading to substantial road trauma each year. Drowsiness detection methods have received considerable attention, but few studies have investigated the implementation of a detection approach on a…

计算机视觉与模式识别 · 计算机科学 2019-10-16 Jasper S. Wijnands , Jason Thompson , Kerry A. Nice , Gideon D. P. A. Aschwanden , Mark Stevenson

Pedestrian safety is a critical public health priority, with pedestrian fatalities accounting for 18% of all U.S. traffic deaths in 2022. The rising prevalence of distracted walking, exacerbated by mobile device use, poses significant risks…

Many augmented reality (AR) applications operate within near-field reaching distances, and require matching the depth of a virtual object with a real object. The accuracy of this matching was measured in three experiments, which examined…

人机交互 · 计算机科学 2018-11-13 Gujot Singh , Stephen R. Ellis , J. Edward Swan