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A reinforcement learning environment with adversary agents is proposed in this work for pursuit-evasion game in the presence of fog of war, which is of both scientific significance and practical importance in aerospace applications. One of…

机器学习 · 计算机科学 2021-08-26 X. Huang

Weakly supervised video anomaly detection aims to identify abnormal events in videos using only video-level labels. Recently, two-stage self-training methods have achieved significant improvements by self-generating pseudo labels and…

计算机视觉与模式识别 · 计算机科学 2022-12-09 Chen Zhang , Guorong Li , Yuankai Qi , Shuhui Wang , Laiyun Qing , Qingming Huang , Ming-Hsuan Yang

As artificial intelligence surpasses human performance in select tasks, disclosing superhuman capabilities poses distinct challenges for fairness, accountability, and trust. However, the impact of such disclosures on diverse user attitudes…

人机交互 · 计算机科学 2025-04-08 Jaymari Chua , Chen Wang , Lina Yao

Active learning (AL) is a prominent technique for reducing the annotation effort required for training machine learning models. Deep learning offers a solution for several essential obstacles to deploying AL in practice but introduces many…

Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selected game avatars, each of which is designed with different…

社会与信息网络 · 计算机科学 2018-06-27 Zhengxing Chen , Yuyu Xu , Truong-Huy D. Nguyen , Yizhou Sun , Magy Seif El-Nasr

Multi-agent reinforcement learning (MARL) is a prevalent learning paradigm for solving stochastic games. In most MARL studies, agents in a game are defined as teammates or enemies beforehand, and the relationships among the agents remain…

人工智能 · 计算机科学 2023-03-07 Shijie Han , Siyuan Li , Bo An , Wei Zhao , Peng Liu

Deep multi-agent reinforcement learning (MARL) algorithms are booming in the field of collaborative intelligence, and StarCraft multi-agent challenge (SMAC) is widely-used as the benchmark therein. However, imaginary opponents of MARL…

人工智能 · 计算机科学 2025-12-19 Yadong Li , Tong Zhang , Bo Huang , Zhen Cui

Decisions made nowadays by Artificial Intelligence powered systems are usually hard for users to understand. One of the more important issues faced by developers is exposed as how to create more explainable Machine Learning models. In line…

神经与进化计算 · 计算机科学 2020-10-09 Iztok Fister , Iztok Fister

Convolutional neural networks have been used to achieve a string of successes during recent years, but their lack of interpretability remains a serious issue. Adversarial examples are designed to deliberately fool neural networks into…

机器学习 · 计算机科学 2020-04-28 Jan Philip Göpfert , André Artelt , Heiko Wersing , Barbara Hammer

Despite the increasing interest in cyberbullying detection, existing efforts have largely been limited to experiments on a single platform and their generalisability across different social media platforms have received less attention. We…

计算与语言 · 计算机科学 2022-04-04 Peiling Yi , Arkaitz Zubiaga

Recently, remarkable progress has been made in learning transferable representation across domains. Previous works in domain adaptation are majorly based on two techniques: domain-adversarial learning and self-training. However,…

计算机视觉与模式识别 · 计算机科学 2020-01-07 Minghao Chen , Shuai Zhao , Haifeng Liu , Deng Cai

In a world increasingly reliant on artificial intelligence, it is more important than ever to consider the ethical implications of artificial intelligence on humanity. One key under-explored challenge is labeler bias, which can create…

机器学习 · 计算机科学 2024-10-25 Luke Haliburton , Sinksar Ghebremedhin , Robin Welsch , Albrecht Schmidt , Sven Mayer

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

We introduce a feature scattering-based adversarial training approach for improving model robustness against adversarial attacks. Conventional adversarial training approaches leverage a supervised scheme (either targeted or non-targeted) in…

计算机视觉与模式识别 · 计算机科学 2019-11-25 Haichao Zhang , Jianyu Wang

AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game,…

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

人工智能 · 计算机科学 2025-06-11 Maciej Swiechowski , Dominik Slezak

In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed…

计算机视觉与模式识别 · 计算机科学 2021-06-21 Fangwei Zhong , Peng Sun , Wenhan Luo , Tingyun Yan , Yizhou Wang

Users like sharing personal photos with others through social media. At the same time, they might want to make automatic identification in such photos difficult or even impossible. Classic obfuscation methods such as blurring are not only…

计算机视觉与模式识别 · 计算机科学 2017-07-27 Seong Joon Oh , Mario Fritz , Bernt Schiele

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

人工智能 · 计算机科学 2021-09-28 Michał Opanowicz

Metaverse is a vast virtual environment parallel to the physical world in which users enjoy a variety of services acting as an avatar. To build a secure living habitat, it's vital to ensure the virtual-physical traceability that tracking a…

密码学与安全 · 计算机科学 2022-12-07 Kedi Yang , Zhenyong Zhang , Youliang Tian , Jianfeng Ma