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Seeking a general framework for reasoning about and comparing programming languages, we derive a new view of Milner's CCS. We construct a category E of 'plays', and a subcategory V of 'views'. We argue that presheaves on V adequately…

计算机科学中的逻辑 · 计算机科学 2012-12-13 Tom Hirschowitz , Damien Pous

The full abstraction result for PCF using game semantics requires one to identify all innocent strategies that are innocently indistinguishable. This involves a quantification over all innocent tests, cf. quantification over all innocent…

计算机科学中的逻辑 · 计算机科学 2010-03-02 Martin Churchill , James Laird , Guy McCusker

In asynchronous games, Melli{\`e}s proved that innocent strategies are positional: their behaviour only depends on the position, not the temporal order used to reach it. This insightful result shaped our understanding of the link between…

计算机科学中的逻辑 · 计算机科学 2021-05-07 Lison Blondeau-Patissier , Pierre Clairambault

The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of lambda-terms and PCF programs. An innocent strategy is defined as an alternating strategy with partial memory, in which the…

计算机科学中的逻辑 · 计算机科学 2007-06-11 Paul-André Melliès , Samuel Mimram

Seeking a general framework for reasoning about and comparing programming languages, we derive a new view of Milner's CCS. We construct a category E of plays, and a subcategory V of views. We argue that presheaves on V adequately represent…

计算机科学中的逻辑 · 计算机科学 2011-08-03 Tom Hirschowitz , Damien Pous

Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…

计算机科学中的逻辑 · 计算机科学 2017-11-30 Clovis Eberhart , Tom Hirschowitz

In this paper, we extend the Descent framework, which enables learning and planning in the context of two-player games with perfect information, to the framework of stochastic games. We propose two ways of doing this, the first way…

人工智能 · 计算机科学 2023-02-10 Quentin Cohen-Solal , Tristan Cazenave

We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…

计算机科学与博弈论 · 计算机科学 2015-05-19 Krishnendu Chatterjee , Laurent Doyen , Hugo Gimbert , Thomas A. Henzinger

This paper proposes and studies a general form of dynamic $N$-player non-cooperative games called $\alpha$-potential games, where the change of a player's value function upon her unilateral deviation from her strategy is equal to the change…

最优化与控制 · 数学 2025-04-02 Xin Guo , Xinyu Li , Yufei Zhang

In the previous work, we have given a novel, game-semantic model of computation in an intrinsic, non-inductive and non-axiomatic manner, which is similar to Turing machines but beyond computation on natural numbers, e.g., higher-order…

计算机科学中的逻辑 · 计算机科学 2019-12-17 Norihiro Yamada

Following previous work on CCS, we propose a compositional model for the $\pi$-calculus in which processes are interpreted as sheaves on certain simple sites. Such sheaves are a concurrent form of innocent strategies, in the sense of…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Clovis Eberhart , Tom Hirschowitz , Thomas Seiller

This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are…

统计理论 · 数学 2024-02-27 Jozsef Konczer

This paper analyses Escard\'o and Oliva's generalisation of selection functions over a strong monad from a game-theoretic perspective. We focus on the case of the nondeterminism (finite nonempty powerset) monad $\mathcal{P}$. We use these…

计算机科学与博弈论 · 计算机科学 2019-04-16 Joe Bolt , Jules Hedges , Philipp Zahn

We address two central notions of fairness in the literature of planning on nondeterministic fully observable domains. The first, which we call stochastic fairness, is classical, and assumes an environment which operates probabilistically…

人工智能 · 计算机科学 2019-12-25 Benjamin Aminof , Giuseppe De Giacomo , Sasha Rubin

Probabilistic settings (e.g., vanishing-error channel coding) and non-probabilistic settings (e.g., zero-error channel coding and adversarial channels) were considered two related but different branches of information theory which do not…

信息论 · 计算机科学 2026-04-14 Cheuk Ting Li

Standard game theory assumes that the structure of the game is common knowledge among players. We relax this assumption by considering extensive games where agents may be unaware of the complete structure of the game. In particular, they…

计算机科学与博弈论 · 计算机科学 2007-05-23 Joseph Y. Halpern , Leandro C. Rêgo

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

计算机科学中的逻辑 · 计算机科学 2008-12-18 Samuel Mimram

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

计算机科学与博弈论 · 计算机科学 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…

组合数学 · 数学 2022-07-07 Rajko Nenadov

Evolutionary game theory provides a mathematical foundation for cross-disciplinary fertilization, especially for integrating ideas from artificial intelligence and game theory. Such integration offers a transparent and rigorous approach to…

物理与社会 · 物理学 2023-05-31 Xingru Chen , Feng Fu
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