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A Non-Probabilistic Game-Theoretic Information Theory Which Subsumes Probabilistic Channel Coding

Information Theory 2026-04-14 v1 Computer Science and Game Theory math.IT

Abstract

Probabilistic settings (e.g., vanishing-error channel coding) and non-probabilistic settings (e.g., zero-error channel coding and adversarial channels) were considered two related but different branches of information theory which do not subsume each other. We propose a unifying non-probabilistic information theory based on game theory and dynamic hedging which subsumes the conventional probabilistic channel coding theorem (vanishing error, with or without feedback) and lossless source coding theorem, as well as adversarial settings. Coding is modelled as a deterministic game between an encoder and an adversary, where the encoder may purchase insurance with a payoff that depends on the channel outputs. Our framework is based on a generalization of the works by Ville, Dawid, Shafer and Vovk on the game-theoretic formulation of probabilistic concepts, by relaxing the convex pricing cone to a nonconvex downward closed cone, which is precisely the relaxation needed to model information transmission. Pricing downward closed cone is a versatile tool for non-probabilistic coding results that can subsume their probabilistic counterparts, and provides a canonical form for probabilistic channels, adversarial channels and arbitrarily varying channels.

Keywords

Cite

@article{arxiv.2604.10868,
  title  = {A Non-Probabilistic Game-Theoretic Information Theory Which Subsumes Probabilistic Channel Coding},
  author = {Cheuk Ting Li},
  journal= {arXiv preprint arXiv:2604.10868},
  year   = {2026}
}

Comments

24 pages, 2 figures

R2 v1 2026-07-01T12:05:23.422Z