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Group tendency is a research branch of computer assisted learning. The construction of good learning behavior is of great significance to learners' learning process and learning effect, and is the key basis of data-driven education…
This study examines whether including more contextual information in data analysis could improve our ability to identify the relation between students' online learning behavior and overall performance in an introductory physics course. We…
Predicting contextualised engagement in videos is a long-standing problem that has been popularly attempted by exploiting the number of views or the associated likes using different computational methods. The recent decade has seen a boom…
In this paper, we study the problem of MOOC quality evaluation which is essential for improving the course materials, promoting students' learning efficiency, and benefiting user services. While achieving promising performances, current…
The way of understanding online higher education has greatly changed due to the worldwide pandemic situation. Teaching is undertaken remotely, and the faculty incorporate lecture audio recordings as part of the teaching material. This new…
One of the most important areas of todays computer technology is Cloud Computing. Benefits of Cloud Computing in various areas cannot be ignored. One field affected by the opportunities provided by Cloud Computing is education. MOOC emerged…
Interactive simulations allow students to discover the underlying principles of a scientific phenomenon through their own exploration. Unfortunately, students often struggle to learn effectively in these environments. Classifying students'…
MOOC participants often feel isolated and disconnected from their peers. Navigating meaningful peer interactions, generating a sense of belonging, and achieving social presence are all major challenges for MOOC platforms. MOOC users often…
Motivation is an important factor underlying successful learning. Previous research has demonstrated the positive effects that static interactive narrative games can have on motivation. Concurrently, advances in AI have made dynamic and…
Online learning and MOOCs have become increasingly popular in recent years, and the trend will continue, given the technology boom. There is a dire need to observe learners' behavior in these online courses, similar to what instructors do…
Multimodal Large Language Models (MLLMs) offer an opportunity to support multimedia learning through conversational systems grounded in educational content. However, while conversational AI is known to boost engagement, its impact on…
Adult content constitutes a major source of Internet traffic. As with many other platforms, these sites are incentivized to engage users and maintain them on the site. This engagement (e.g., through recommendations) shapes the journeys…
Teachers in conventional classrooms often ask learners to express themselves and show their thought processes by speaking out loud, drawing on a whiteboard, or even using physical objects. Despite the pedagogical value of such activities,…
The integration of new technologies in the classrooms opens new possibilities for the teaching and learning process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers due to its effects on…
We present a shared data model for enabling data science in Massive Open Online Courses (MOOCs). The model captures students interactions with the online platform. The data model is platform agnostic and is based on some basic core actions…
With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…
With the rapid emergence of K-12 online learning platforms, a new era of education has been opened up. It is crucial to have a dropout warning framework to preemptively identify K-12 students who are at risk of dropping out of the online…
In recent times, online education and the usage of video-conferencing platforms have experienced massive growth. Due to the limited scope of a virtual classroom, it may become difficult for instructors to analyze learners' attention and…
Computer science (CS) is increasingly becoming part of the curricula of K-12 education in different countries. However, there are few K-12 CS teachers, and tools to offer K-12 CS education are often limited. Massive Open Online Courses…
The outbreak of COVID-19 forced schools to swiftly transition from in-person classes to online or remote offerings, making educators and learners alike rely on online videoconferencing platforms. Platforms like Zoom offer audio-visual…