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This workshop introduces participants to SUCRE, a serious game designed to enhance curriculum resilience in higher education by simulating crisis scenarios. While applicable to various disciplines, this session focuses on engineering…

计算机与社会 · 计算机科学 2025-10-20 Roger Waldeck , Ann-Kristin Winkens , Clara Lemke , Carmen Leicht-Scholten , Haraldur Audunsson

$\textit{BrainForm}$ is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated…

人机交互 · 计算机科学 2025-10-15 Michele Romani , Devis Zanoni , Elisabetta Farella , Luca Turchet

Zero-shot coordination in cooperative artificial intelligence (AI) remains a significant challenge, which means effectively coordinating with a wide range of unseen partners. Previous algorithms have attempted to address this challenge by…

人工智能 · 计算机科学 2024-03-01 Yang Li , Shao Zhang , Jichen Sun , Yali Du , Ying Wen , Xinbing Wang , Wei Pan

Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

机器人学 · 计算机科学 2025-09-09 Zhihao Lin , Zhen Tian

In the context of higher education's evolving dynamics post-COVID-19, this paper assesses the impact of new pedagogical incentives implemented in a first-year undergraduate computing module at University College London. We employ a mixed…

计算机与社会 · 计算机科学 2024-03-25 Laura J. Johnston , Takoua Jendoubi

Computer Science (CS) has experienced significant growth and diversification in recent decades. However, there is a lack of diversity in CS learning approaches. Traditional teaching methods and hands-on learning dominate this field, with…

人机交互 · 计算机科学 2024-07-18 Michael Holly , Lisa Habich , Johanna Pirker

Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration…

人机交互 · 计算机科学 2023-01-30 Yudan Wu , Shanhe You , Zixuan Guo , Xiangyang Li , Guyue Zhou , Jiangtao Gong

Digitalisation in education and its influence on teaching methods is the focus of this study, which examines the use of ChatGPT in a role-playing game used in the Cloud Computing Engineering Master's programme at the University of Applied…

计算机与社会 · 计算机科学 2024-07-03 Rita Stampfl , Barbara Geyer , Marie Deissl-O'Meara , Igor Ivkić

Context: Gamification is an emerging subject that has been applied in different areas, bringing contributions to different types of activities. Objective: This paper aims to characterize how gamification has been adopted in non-educational…

软件工程 · 计算机科学 2020-11-17 Daniel Porto , Gabriela Jesus , Fabiano Ferrari , Sandra Fabbri

Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems…

人工智能 · 计算机科学 2007-05-23 Derek Messie , Jae C. Oh

Many real-world strategic games involve interactions between multiple players. We study a hierarchical multi-player game structure, where players with asymmetric roles can be separated into leaders and followers, a setting often referred to…

机器学习 · 计算机科学 2022-10-25 Yaolong Yu , Haifeng Xu , Haipeng Chen

A software ecosystem (SECO) is an interaction, communication, cooperation, and synergy among a set of players. Depending on the actors type of interaction with others, each one can play a different role. These interactions provide a set of…

软件工程 · 计算机科学 2022-12-21 Paulo Malcher , Olavo Barbosa , Davi Viana , Rodrigo Santos

Last years have seen a regain of interest for the use of stochastic block modeling (SBM) in recommender systems. These models are seen as a flexible alternative to tensor decomposition techniques that are able to handle labeled data. Recent…

机器学习 · 计算机科学 2022-09-19 Gaël Poux-Médard , Julien Velcin , Sabine Loudcher

The stochastic actor oriented model (SAOM) is a method for modelling social interactions and social behaviour over time. It can be used to model drivers of dynamic interactions using both exogenous covariates and endogenous network…

统计方法学 · 统计学 2024-02-02 Giacomo Ceoldo , Tom A. B. Snijders , Ernst C. Wit

Learning algorithms are essential for the applications of game theory in a networking environment. In dynamic and decentralized settings where the traffic, topology and channel states may vary over time and the communication between agents…

机器学习 · 计算机科学 2011-03-15 Quanyan Zhu , Hamidou Tembine , Tamer Basar

Software Engineering is an applied discipline and concepts are difficult to grasp only at a theoretical level alone. In the context of a project management course, we introduced and evaluated the use of software process simulation (SPS)…

软件工程 · 计算机科学 2023-07-25 Nauman bin Ali , Michael Unterkalmsteiner

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

人机交互 · 计算机科学 2018-11-27 Heinrich Söbke , Maria Reichelt

We introduce a new approach to the study of influence in strategic settings where the action of an individual depends on that of others in a network-structured way. We propose \emph{influence games} as a \emph{game-theoretic} model of the…

计算机科学与博弈论 · 计算机科学 2016-04-12 Mohammad T. Irfan , Luis E. Ortiz

Due to their interactive nature, serious games offer valuable opportunities for supporting learning in educational contexts. Recent advances in large language models (LLMs) have further opened the door to new forms of personalized…

This work considers coordination and bargaining between two selfish users over a Gaussian interference channel. The usual information theoretic approach assumes full cooperation among users for codebook and rate selection. In the scenario…

信息论 · 计算机科学 2015-03-17 Xi Liu , Elza Erkip