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This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…

人机交互 · 计算机科学 2019-03-06 Michalis Xenos , Vasiliki Velli

We investigate a co-design problem, encompassing simultaneous design of system infrastructure and control, through a game-theoretical framework. To this end, we propose the co-design problem as a two-layer hierarchical strategic…

系统与控制 · 电气工程与系统科学 2025-08-18 Julian Barreiro-Gomez , Ye Wang

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

计算机与社会 · 计算机科学 2023-05-29 Ying Tang , Ryan Hare

In interactive systems, actions are often correlated, presenting an opportunity for more sample-efficient off-policy evaluation (OPE) and learning (OPL) in large action spaces. We introduce a unified Bayesian framework to capture these…

机器学习 · 计算机科学 2025-04-10 Imad Aouali , Victor-Emmanuel Brunel , David Rohde , Anna Korba

Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…

计算机与社会 · 计算机科学 2021-04-20 Vasilis Gkogkidis , Nicholas Dacre

This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…

计算机与社会 · 计算机科学 2018-10-24 Michał Okulewicz , Weronika Aniper , Bartłomiej Dach , Piotr Filarski , Piotr Jenczyk , Julita Ołtusek

Open Educational Resources (OER) are freely available teaching and learning materials, such as textbooks, videos, and interactive games, that can be used, reused, adapted, and shared. OER can leverage access, collaboration, and innovation…

计算机与社会 · 计算机科学 2026-03-12 Pedro Henrique Dias Valle , Rafael Capilla , Vinicius dos Santos , Daniel Feitosa , Elisa Yumi Nakagawa

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

人机交互 · 计算机科学 2024-05-10 Minghao Cai , Carrie Demmans Epp

While it is well known that high levels of prenatal alcohol exposure (PAE) result in significant cognitive deficits in children, the exact nature of the dose response is less well understood. In particular, there is a pressing need to…

Measuring individual productivity (or equivalently distributing the overall productivity) in a network structure of workers displaying peer effects has been a subject of ongoing interest in many areas ranging from academia to industry. In…

计算机科学与博弈论 · 计算机科学 2024-02-07 N. Allouch , Luis A. Guardiola , A. Meca

The impact of globalization and worldwide competition has forced firms to modify their strategies towards a real time operation with respect to customer's requirements. This behaviour, together with the communication possibilities offered…

多智能体系统 · 计算机科学 2018-11-06 Yacine Ouzrout , Matteo Savino , Abdelaziz Bouras , Carlo Di Domenico

In this work, a new multiobjective optimization algorithm called multiobjective learner performance-based behavior algorithm is proposed. The proposed algorithm is based on the process of transferring students from high school to college.…

神经与进化计算 · 计算机科学 2022-01-31 Chnoor M. Rahman , Tarik A. Rashid , Aram Mahmood Ahmed , Seyedali Mirjalili

Mobile Edge Learning (MEL) is a learning paradigm that enables distributed training of Machine Learning models over heterogeneous edge devices (e.g., IoT devices). Multi-orchestrator MEL refers to the coexistence of multiple learning tasks…

网络与互联网体系结构 · 计算机科学 2022-01-03 Mhd Saria Allahham , Sameh Sorour , Amr Mohamed , Aiman Erbad , Mohsen Guizani

We introduce symmetric cone games (SCGs), a broad class of multi-player games where each player's strategy lies in a generalized simplex (the trace-one slice of a symmetric cone). This framework unifies a wide spectrum of settings,…

最优化与控制 · 数学 2026-03-03 Anas Barakat , Wayne Lin , John Lazarsfeld , Antonios Varvitsiotis

Multi-task learning for various real-world applications usually involves tasks with logical sequential dependence. For example, in online marketing, the cascade behavior pattern of $impression \rightarrow click \rightarrow conversion$ is…

信息检索 · 计算机科学 2023-05-03 Yunpeng Weng , Xing Tang , Liang Chen , Xiuqiang He

EBIs/ESOs substantially change the traditional production/service function because ESOs/EBIs can have different psychological effects(motivation or de-motivation), and can create intangible capital and different economic payoffs. Although…

综合金融 · 定量金融 2020-03-05 Michael C. Nwogugu

Software engineering courses enable practical learning through assignments requiring contributions to open source software (OSS), allowing students to experience real-world projects, collaborate with global communities, and develop skills…

软件工程 · 计算机科学 2025-02-13 Italo Santos , Katia Romero Felizardo , Anita Sarma , Igor Steinmacher , Marco A. Gerosa

Teacher-Student Curriculum Learning (TSCL) is a curriculum learning framework that draws inspiration from human cultural transmission and learning. It involves a teacher algorithm shaping the learning process of a learner algorithm by…

机器学习 · 计算机科学 2024-09-13 Manfred Diaz , Liam Paull , Andrea Tacchetti

EBI is a further education establishment which provides education in applied industrial biology at level of MSc engineering degree. Fluid mechanics at EBI was considered by students as difficult who seemed somewhat unmotivated. In order to…

物理教育 · 物理学 2011-06-06 Rafik Absi , Caroline Nalpace , Florence Dufour , Denis Huet , Rachid Bennacer , Tahar Absi

Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification offer engagement benefits, yet their comparative impact…