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This paper develops a novel econometric framework for static discrete choice games with costly information acquisition. In traditional discrete games, players are assumed to perfectly know their own payoffs when making decisions, ignoring…

计量经济学 · 经济学 2025-10-23 Youngjae Jeong

Two fundamental problems in computational game theory are computing a Nash equilibrium and learning to exploit opponents given observations of their play (opponent exploitation). The latter is perhaps even more important than the former:…

计算机科学与博弈论 · 计算机科学 2018-06-29 Sam Ganzfried , Qingyun Sun

For a two-player imperfect-information extensive-form game (IIEFG) with $K$ time steps and a player action space of size $U$, the game tree complexity is $U^{2K}$, causing existing IIEFG solvers to struggle with large or infinite $(U,K)$,…

计算机科学与博弈论 · 计算机科学 2026-03-03 Mukesh Ghimire , Lei Zhang , Zhe Xu , Yi Ren

Interactions between people are the basis on which the structure of our society arises as a complex system and, at the same time, are the starting point of any physical description of it. In the last few years, much theoretical research has…

计算机科学与博弈论 · 计算机科学 2017-12-06 Mattia Mazzoli , Angel Sanchez

Among the strategic choices made by today's economic actors are choices about algorithms and computational resources. Different access to computational resources may result in a kind of economic asymmetry analogous to information asymmetry.…

计算机科学与博弈论 · 计算机科学 2012-06-14 Sebastian Benthall , John Chuang

A central problem in the theory of multi-agent reinforcement learning (MARL) is to understand what structural conditions and algorithmic principles lead to sample-efficient learning guarantees, and how these considerations change as we move…

机器学习 · 计算机科学 2023-05-02 Dylan J. Foster , Dean P. Foster , Noah Golowich , Alexander Rakhlin

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

Data buyers compete in a game of incomplete information about which a single data seller owns some payoff-relevant information. The seller faces a joint information- and mechanism-design problem: deciding which information to sell, while…

计算机科学与博弈论 · 计算机科学 2024-11-18 Alessandro Bonatti , Munther Dahleh , Thibaut Horel , Amir Nouripour

We study mechanism design settings where the planner has an interest in agents receiving noisy signals about the types of other agents. We show that additional information about other agents can eliminate undesired equilibria, making it…

理论经济学 · 经济学 2025-06-24 Eric Yan

We study a routing game in an environment with multiple heterogeneous information systems and an uncertain state that affects edge costs of a congested network. Each information system sends a noisy signal about the state to its subscribed…

计算机科学与博弈论 · 计算机科学 2020-03-10 Manxi Wu , Saurabh Amin , Asuman E. Ozdaglar

Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium…

计算机科学与博弈论 · 计算机科学 2025-03-03 Emanuel Tewolde , Brian Hu Zhang , Caspar Oesterheld , Tuomas Sandholm , Vincent Conitzer

The conditional commitment abilities of mutually transparent computer agents have been studied in previous work on commitment games and program equilibrium. This literature has shown how these abilities can help resolve Prisoner's Dilemmas…

计算机科学与博弈论 · 计算机科学 2022-12-06 Anthony DiGiovanni , Jesse Clifton

Stackelberg games (SGs) constitute the most fundamental and acclaimed models of strategic interactions involving some form of commitment. Moreover, they form the basis of more elaborate models of this kind, such as, e.g., Bayesian…

计算机科学与博弈论 · 计算机科学 2024-05-14 Francesco Bacchiocchi , Matteo Bollini , Matteo Castiglioni , Alberto Marchesi , Nicola Gatti

We tackle the problem of learning equilibria in simulation-based games. In such games, the players' utility functions cannot be described analytically, as they are given through a black-box simulator that can be queried to obtain noisy…

计算机科学与博弈论 · 计算机科学 2020-02-26 Alberto Marchesi , Francesco Trovò , Nicola Gatti

Bayesian persuasion studies how an informed sender should partially disclose information so as to influence the behavior of self-interested receivers. In the last years, a growing attention has been devoted to relaxing the assumption that…

计算机科学与博弈论 · 计算机科学 2022-09-02 Matteo Castiglioni , Alberto Marchesi , Nicola Gatti

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Interaction strategies for reward in competitive environments are significantly influenced by the nature and extent of available information. In financial markets, particularly foreign exchange (forex), traders operate independently with…

计算工程、金融与科学 · 计算机科学 2024-12-03 Patrick Naivasha , George Musumba , Patrick Gikunda , John Wandeto

We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…

形式语言与自动机理论 · 计算机科学 2018-03-28 Arnaud Carayol , Christof Löding , Olivier Serre

As part of an effort to apply the rigorous guarantees of formal verification to multi-agent systems, the field of equilibrium analysis, also called rational verification, studies equilibria in multiplayer games to reason about system-level…

计算机科学与博弈论 · 计算机科学 2026-04-28 Senthil Rajasekaran , Jean-François Raskin , Moshe Y. Vardi

Reinforcement learning (RL) is inspired by the way human infants and animals learn from the environment. The setting is somewhat idealized because, in actual tasks, other agents in the environment have their own goals and behave adaptively…

计算机科学与博弈论 · 计算机科学 2023-10-31 Yue Lin , Wenhao Li , Hongyuan Zha , Baoxiang Wang