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Learning idiomatic expressions is seen as one of the most challenging stages in second language learning because of their unpredictable meaning. A similar situation holds for their identification within natural language processing…

计算与语言 · 计算机科学 2022-01-21 Gülşen Eryiğit , Ali Şentaş , Johanna Monti

We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational agents and regular software engineers with no formal methods…

人工智能 · 计算机科学 2021-09-03 Andrew Walter , Seth Cooper , Panagiotis Manolios

Many production lines require active control mechanisms, such as adaptive routing, worker reallocation, and rescheduling, to maintain optimal performance. However, designing these control systems is challenging for various reasons, and…

机器学习 · 计算机科学 2025-05-13 Kai Müller , Martin Wenzel , Tobias Windisch

The goal of continuous control is to synthesize desired behaviors. In reinforcement learning (RL)-driven approaches, this is often accomplished through careful task reward engineering for efficient exploration and running an off-the-shelf…

This study investigates the educational potential of Flappy, a low-cost, bioinspired robotic blimp platform modeled after the motion of manta rays, as a hands-on STEM learning tool for middle school students. Building on prior research…

物理教育 · 物理学 2025-06-18 Alexia De Costa

Regulating grasping force to reduce slippage during dynamic object interaction remains a fundamental challenge in robotic manipulation, especially when objects are manipulated by multiple rolling contacts, have unknown properties (such as…

机器人学 · 计算机科学 2025-12-25 Cheng-Yu Kuo , Hirofumi Shin , Takamitsu Matsubara

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

人机交互 · 计算机科学 2018-11-27 Heinrich Söbke , Maria Reichelt

Optimizing and refining action execution through exploration and interaction is a promising way for robotic manipulation. However, practical approaches to interaction-driven robotic learning are still underexplored, particularly for…

机器人学 · 计算机科学 2025-09-24 Yibo Peng , Jiahao Yang , Shenhao Yan , Ziyu Huang , Shuang Li , Shuguang Cui , Yiming Zhao , Yatong Han

We present Lode Encoder, a gamified mixed-initiative level creation system for the classic platform-puzzle game Lode Runner. The system is built around several autoencoders which are trained on sets of Lode Runner levels. When fed with the…

机器学习 · 计算机科学 2023-08-03 Debosmita Bhaumik , Ahmed Khalifa , Julian Togelius

We present a deep reinforcement learning (deep RL) algorithm that consists of learning-based motion planning and imitation to tackle challenging control problems. Deep RL has been an effective tool for solving many high-dimensional…

机器人学 · 计算机科学 2023-03-02 Nitish Sontakke , Sehoon Ha

An important function of autonomous microrobots is the ability to perform robust movement over terrain. This paper explores an edge ML approach to microrobot locomotion, allowing for on-device, lower latency control under compute, memory,…

机器人学 · 计算机科学 2026-01-01 Yichen Liu , Kesava Viswanadha , Zhongyu Li , Nelson Lojo , Kristofer S. J. Pister

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

人机交互 · 计算机科学 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

This paper explores the integration of AI tools, such as ChatGPT and GitHub Copilot, in the Software Architecture for Embedded Systems course. AI-supported workflows enabled students to rapidly prototype complex projects, emphasizing…

人工智能 · 计算机科学 2025-03-21 Giovanni Adorni , Daniele Grosso

Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…

计算与语言 · 计算机科学 2022-04-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board game, which is a supplement of the iSTART (Interactive Strategy Training for Active Reading and Thinking) application. MiBoard is developed to test the hypothesis…

计算机科学与博弈论 · 计算机科学 2010-09-14 Justin F. Brunelle , Irwin B. Levinstein , Chutima Boonthum

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

计算机与社会 · 计算机科学 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

Questions in causality, control, and reinforcement learning go beyond the classical machine learning task of prediction under i.i.d. observations. Instead, these fields consider the problem of learning how to actively perturb a system to…

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

物理教育 · 物理学 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

Drama-in-education is an interdisciplinary instructional approach that integrates subjects such as language, history, and psychology. Its core component is playwriting. Based on need-finding interviews of 13 teachers, we found that current…

人机交互 · 计算机科学 2025-06-03 Xuejiao Ma , Haibo Zhao , Zinuo Guo , Yijie Guo , Guanhong Liu , Bo Jiang

Fun acts as a catalyst for learning by enhancing motivation, active engagement and knowledge retention. As social robots gain traction as educational tools, understanding how their unique affordances can be leveraged to cultivate fun…

人机交互 · 计算机科学 2024-11-06 Elaheh Sanoubari , John Edison Muñoz , Ali Yamini , Neil Randall , Kerstni Dautenhahn