相关论文: Equilibrium existence results for a class of disco…
Nash equilibrium (NE) is a central concept in game theory. Here we prove formally a published theorem on existence of an NE in two proof assistants, Coq and Isabelle: starting from a game with finitely many outcomes, one may derive a game…
We prove the local existence and uniqueness of solutions to a system of quasi-linear wave equations involving a jump discontinuity in the lower order terms. A continuation principle is also established.
A new local condition on correspondences called the "weak local connectedness property" (WLCP) is introduced. Working in ZFC, it is shown in our main theorem that - under mild restrictions - any correspondence from a connected subset X of a…
By reformulating a learning process of a set system L as a game between Teacher (presenter of data) and Learner (updater of the abstract independent set), we define the order type dim L of L to be the order type of the game tree. The theory…
This note, suitable for a lecture in an advanced undergraduate or basic graduate course on the economic theory of networks, exposits basic ideas of linear best-response games and their equilibria.
Establishing the existence of exact or near Markov or stationary perfect Nash equilibria in nonzero-sum Markov games over Borel spaces is a challenging problem with limited positive results. Motivated by problems in multi-agent and Bayesian…
We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…
This paper provides a new version of matrix semi-tensor product method based on adjacent transpositions to test symmetric games. The advantage of using adjacent transpositions lies in the great simplification of analysis of symmetric games.…
We establish an existence of equilibrium result for a class of non-Markovian mean-field games with unbounded control space in weak formulation. Our result is based on new existence and stability results for quadratic-growth generalized…
Sequential equilibrium is one of the most fundamental refinements of Nash equilibrium for games in extensive form. However, it is not defined for extensive-form games in which a player can choose among a continuum of actions. We define a…
We extend the formalism of Conjectural Variations games to Stackelberg games involving multiple leaders and a single follower. To solve these nonconvex games, a common assumption is that the leaders compute their strategies having perfect…
We study $n$-player turn-based games played on a finite directed graph. For each play, the players have to pay a cost that they want to minimize. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame…
In this note, we prove the existence of an equilibrium concept, dubbed conditional strategy equilibrium, for non-cooperative games in which a strategy of a player is a function from the other players' actions to her own actions. We study…
We propose a novel algorithm for the solution of mean-payoff games that merges together two seemingly unrelated concepts introduced in the context of parity games, small progress measures and quasi dominions. We show that the integration of…
Coordination games with explicit spatial or relational structure are of interest to economists, ecologists, sociologists, and others studying emergent global properties in collective behavior. When assemblies of individuals seek to…
Experimental economics has repeatedly demonstrated that the Nash equilibrium makes inaccurate predictions for a vast set of games. Instead, several alternative theoretical concepts predict behavior that is much more in tune with observed…
The "finite intersection property" for bifunctions is introduced and its relationship with generalized monotonicity properties is studied. Some results concerning existence of solution for (quasi-)equilibrium problems are established and…
We introduce and study semi-equational and weakly semi-equational theories, generalizing equationality in stable theories (in the sense of Srour) to the NIP context. In particular, we establish a connection to distality via one-sided strong…
Richman games are zero-sum games, where in each turn players bid in order to determine who will play next [Lazarus et al.'99]. We extend the theory to impartial general-sum two player games called \emph{bidding games}, showing the existence…
This paper introduces a framework for finite non-cooperative games where each player faces a globally uncertain parameter with no common prior. Every player chooses both a mixed strategy and projects an emergent subjective prior to the…