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In this paper, we introduce a game theoretic framework for studying the problem of minimizing the completion time of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this…

信息论 · 计算机科学 2014-04-16 Ahmed Douik , Sameh Sorour , Hamidou Tembine , Mohamed-Slim Alouini , Tareq Y. Al-Naffouri

This paper presents a game theoretic solution for end-to-end channel and power allocation in multihop cognitive radio networks analyzed under the physical interference model. The objective is to find a distributed solution that maximizes…

网络与互联网体系结构 · 计算机科学 2025-01-28 Maria Canales , Jorge Ortin , Jose Ramon Gallego

We consider learning outcomes in games with carryover effects between rounds: when outcomes in the present round affect the game in the future. An important example of such systems is routers in networking, as they use simple learning…

计算机科学与博弈论 · 计算机科学 2025-07-22 Ariana Abel , Yoav Kolumbus , Jeronimo Martin Duque , Cristian Palma Foster , Eva Tardos

The interest to retrial queueing systems is due to their application to telephone systems. The paper studies multiserver retrial queueing systems with $n$ servers. Arrival process is a quite general point process. An arriving customer…

概率论 · 数学 2021-06-30 Vyacheslav M. Abramov

This paper investigates the overload problem of a single congested router in TCP (Transmission Control Protocol) networks. To cope with the congestion phenomenon, we design a feedback control based on a multiple time-delays model of the set…

网络与互联网体系结构 · 计算机科学 2009-02-06 Yassine Ariba , Frédéric Gouaisbaut , Yann Labit

The behaviour of multi-agent learning in competitive network games is often studied within the context of zero-sum games, in which convergence guarantees may be obtained. However, outside of this class the behaviour of learning is known to…

计算机科学与博弈论 · 计算机科学 2023-12-20 Aamal Hussain , Francesco Belardinelli

An approach for game bot detection in MMORPGs is proposed based on the analysis of game playing behavior. Since MMORPGs are large scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game…

机器学习 · 计算机科学 2015-09-09 Yeounoh Chung , Chang-yong Park , Noo-ri Kim , Hana Cho , Taebok Yoon , Hunjoo Lee , Jee-Hyong Lee

In important applications involving multi-task networks with multiple objectives, agents in the network need to decide between these multiple objectives and reach an agreement about which single objective to follow for the network. In this…

最优化与控制 · 数学 2018-12-27 Sahar Khawatmi , Abdelhak M. Zoubir , Ali H. Sayed

Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Frederik Meyer Bønneland , Peter Gjøl Jensen , Kim Guldstrand Larsen , Marco Muñiz , Jiří Srba

Most conventional heterogeneous network selection strategies applied in heterogeneous vehicular network regard the performance of each network constant in various traffic scenarios. This assumption leads such strategies to be ineffective in…

网络与互联网体系结构 · 计算机科学 2019-05-28 Xiangmo Zhao , Xiaochi Li , Zhigang Xu , Ting Chen

We consider the problem of routing for logistics purposes, in a contested environment where an adversary attempts to disrupt the vehicle along the chosen route. We construct a game-theoretic model that captures the problem of optimal…

计算机科学与博弈论 · 计算机科学 2025-08-15 Jakub Černý , Garud Iyengar , Christian Kroer

Deep Reinforcement Learning has yielded proficient controllers for complex tasks. However, these controllers have limited memory and rely on being able to perceive the complete game screen at each decision point. To address these…

机器学习 · 计算机科学 2017-01-13 Matthew Hausknecht , Peter Stone

In this work, we address a completely novel case which is the meeting problem of mobile nodes (players) in a wireless ad hoc network. We assume that the only information players have is the received signal strength (RSS) measurements of…

信号处理 · 电气工程与系统科学 2017-12-01 Noyan Evirgen , Alper Kose

The area of networking games has had a growing impact on wireless networks. This reflects the recognition in the important scaling advantages that the service providers can benefit from by increasing the autonomy of mobiles in decision…

计算机科学与博弈论 · 计算机科学 2016-11-15 Salah Eddine Elayoubi , Eitan Altman , Majed Haddad , Zwi Altman

This paper addresses tracking of a moving target in a multi-agent network. The target follows a linear dynamics corrupted by an adversarial noise, i.e., the noise is not generated from a statistical distribution. The location of the target…

最优化与控制 · 数学 2017-02-22 Shahin Shahrampour , Ali Jadbabaie

An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…

信息论 · 计算机科学 2012-10-24 Maël Le Treust , Samson Lasaulce

Mobile edge computing seeks to provide resources to different delay-sensitive applications. However, allocating the limited edge resources to a number of applications is a challenging problem. To alleviate the resource scarcity problem, we…

计算机科学与博弈论 · 计算机科学 2018-08-28 Faheem Zafari , Jian Li , Kin K Leung , Don Towsley , Ananthram Swami

In a noncooperative dynamic game, multiple agents operating in a changing environment aim to optimize their utilities over an infinite time horizon. Time-varying environments allow to model more realistic scenarios (e.g., mobile devices…

系统与控制 · 计算机科学 2015-12-29 Santiago Zazo , Sergio Valcarcel Macua , Matilde Sánchez-Fernández , Javier Zazo

The mobile gaming industry, particularly the free-to-play sector, has been around for more than a decade, yet it still experiences rapid growth. The concept of games-as-service requires game developers to pay much more attention to…

机器学习 · 计算机科学 2024-12-02 Yixiong Wang , Maria Paskevich , Hui Wang

Effect of replacing the classical game object with a quantum object is analyzed. We find this replacement requires a throughout reformation of the framework of Game Theory. If we use density matrix to represent strategy state of players,…

量子物理 · 物理学 2007-05-23 Jinshan Wu