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We study the robust Nash equilibrium (RNE) for a class of games in communications systems and networks where the impact of users on each other is an additive function of their strategies. Each user measures this impact, which may be…

计算机科学与博弈论 · 计算机科学 2011-09-21 Saeedeh Parsaeefard , Ahmad R. Sharafat , Mihaela van der Schaar

A game theoretic approach is used to derive the optimal decentralized power allocation (PA) in fast fading multiple access channels where the transmitters and receiver are equipped with multiple antennas. The players (the mobile terminals)…

信息论 · 计算机科学 2016-11-18 Elena Veronica Belmega , Samson Lasaulce , Merouane Debbah

We study TCP flows coexistence between Massive Multiplayer Online Role Playing Games (MMORPGs) and other TCP applications, by taking World of Warcraft (WoW) and a file transfer application based on File Transfer Protocol (FTP) as an…

网络与互联网体系结构 · 计算机科学 2020-08-03 Jose Saldana , Mirko Suznjevic , Luis Sequeira , Julian Fernandez-Navajas , Maja Matijasevic , Jose Ruiz-Mas

This paper addresses the problem of minimizing latency with partial computation offloading within Industrial Internet-of-Things (IoT) systems in in-network computing (COIN)-assisted Multiaccess Edge Computing (C-MEC) via ultra-reliable and…

网络与互联网体系结构 · 计算机科学 2024-07-03 Ibrahim Aliyu , Awwal Arigi , Seungmin Oh , Tai-Won Um , Jinsul Kim

Reducing user attrition, i.e. churn, is a broad challenge faced by several industries. In mobile social games, decreasing churn is decisive to increase player retention and rise revenues. Churn prediction models allow to understand player…

机器学习 · 统计学 2017-10-09 África Periáñez , Alain Saas , Anna Guitart , Colin Magne

We study a patrolling game played on a network $Q$, considered as a metric space. The Attacker chooses a point of $Q$ (not necessarily a node) to attack during a chosen time interval of fixed duration. The Patroller chooses a unit speed…

离散数学 · 计算机科学 2022-09-16 Steve Alpern , Thuy Bui , Thomas Lidbetter , Katerina Papadaki

Emerging technologies and applications make the network unprecedentedly complex and heterogeneous, leading physical network practices to be costly and risky. The digital twin network (DTN) can ease these burdens by virtually enabling users…

网络与互联网体系结构 · 计算机科学 2022-06-02 Linbo Hui , Mowei Wang , Liang Zhang , Lu Lu , Yong Cui

This paper considers a 2-player strategic game for network routing under link disruptions. Player 1 (defender) routes flow through a network to maximize her value of effective flow while facing transportation costs. Player 2 (attacker)…

计算机科学与博弈论 · 计算机科学 2016-04-19 Mathieu Dahan , Saurabh Amin

We study the possible advantages of adopting of quantum strategies in multi-player evolutionary games. We base our study on the three-player Prisoner's Dilemma (PD) game. In order to model the simultaneous interaction between three agents…

量子物理 · 物理学 2020-11-10 Ł. Pawela , J. Sładkowski

We introduce consumption games, a model for discrete interactive system with multiple resources that are consumed or reloaded independently. More precisely, a consumption game is a finite-state graph where each transition is labeled by a…

计算机科学与博弈论 · 计算机科学 2012-06-01 Tomáš Brázdil , Krishnendu Chatterjee , Antonín Kučera , Petr Novotný

Predicting outcomes in sports is important for teams, leagues, bettors, media, and fans. Given the growing amount of player tracking data, sports analytics models are increasingly utilizing spatially-derived features built upon player…

机器学习 · 计算机科学 2022-07-29 Peter Xenopoulos , Claudio Silva

A fast recovery from disruptions is of vital importance for the reliability of transit systems. This study presents a new attempt to tackle the transit disruption mitigation problem in a comprehensive and hierarchical way. A network level…

计算机与社会 · 计算机科学 2023-05-09 Qi Liu , Joseph Y. J. Chow

Data exfiltration is a growing problem for business who face costs related to the loss of confidential data as well as potential extortion. This work presents a simple game theoretic model of network data exfiltration. In the model, the…

密码学与安全 · 计算机科学 2025-09-09 Tristan Caulfield

The paper proposes a two player game based strategy for resource allocation in service computing domain such as cloud, grid etc. The players are modeled as demand/workflows for the resource and represent multiple types of qualitative and…

分布式、并行与集群计算 · 计算机科学 2015-03-25 G Arun Kumar , Snehanshu Saha , Aravind Sundaresan , Bidisha Goswami

We analyze the game of go from the point of view of complex networks. We construct three different directed networks of increasing complexity, defining nodes as local patterns on plaquettes of increasing sizes, and links as actual…

物理与社会 · 物理学 2014-10-27 V. Kandiah , B. Georgeot , O. Giraud

Mobile cloud computing is envisioned as a promising approach to augment computation capabilities of mobile devices for emerging resource-hungry mobile applications. In this paper, we propose a game theoretic approach for achieving efficient…

网络与互联网体系结构 · 计算机科学 2016-11-18 Xu Chen

Thanks to recent advancements in the technology, eXtended Reality (XR) applications are gaining a lot of momentum, and they will surely become increasingly popular in the next decade. These new applications, however, require a step forward…

网络与互联网体系结构 · 计算机科学 2021-08-11 Mattia Lecci , Matteo Drago , Andrea Zanella , Michele Zorzi

Recent research in industrial organisation has investigated the essential place that middlemen have in the networks that make up our global economy. In this paper we attempt to understand how such middlemen compete with each other through a…

计算机科学与博弈论 · 计算机科学 2013-10-15 Robert P. Gilles , Dimitrios Diamantaras

American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges…

计算机视觉与模式识别 · 计算机科学 2023-12-29 Hongshan Liu , Colin Aderon , Noah Wagon , Abdul Latif Bamba , Xueshen Li , Huapu Liu , Steven MacCall , Yu Gan

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

信息检索 · 计算机科学 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala