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The goal of imitation learning (IL) is to learn a good policy from high-quality demonstrations. However, the quality of demonstrations in reality can be diverse, since it is easier and cheaper to collect demonstrations from a mix of experts…

机器学习 · 计算机科学 2019-09-17 Voot Tangkaratt , Bo Han , Mohammad Emtiyaz Khan , Masashi Sugiyama

Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of \method, which…

计算机视觉与模式识别 · 计算机科学 2025-07-24 Xiaofeng Mao , Shaoheng Lin , Zhen Li , Chuanhao Li , Wenshuo Peng , Tong He , Jiangmiao Pang , Mingmin Chi , Yu Qiao , Kaipeng Zhang

The paper collects preparatory work for interdisciplinary collaboration between three partners, between (1) expertise in improving accessibility of studies for impaired individuals, (2) expertise in developing educational mathematics…

计算机科学中的逻辑 · 计算机科学 2023-03-13 Klaus Miesenberger , Walther Neuper , Bernhard Stöger , Makarius Wenzel

Virtual environments (VEs) offer potential benefits to health and safety training: exposure to dangerous (virtual) environments; the opportunity for experiential learning; and a high level of control over the training, in that aspects can…

人机交互 · 计算机科学 2019-10-11 Glyn Lawson , Emily Shaw , Tessa Roper , Tommy Nilsson , Laura Bajorunaite , Ayesha Batool

During the last decade we have witnessed an impressive development in so-called interpreted languages and computational environments such as Maple, Mathematica, IDL, Matlab etc. Problems which until recently were typically solved on…

物理教育 · 物理学 2007-05-23 Arnt Inge Vistnes , M. Hjorth-Jensen

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

人机交互 · 计算机科学 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

Offline reinforcement learning (RL) enables policy optimization using static datasets, avoiding the risks and costs of extensive real-world exploration. However, it struggles with suboptimal offline behaviors and inaccurate value estimation…

机器学习 · 计算机科学 2025-05-20 Minting Pan , Yitao Zheng , Jiajian Li , Yunbo Wang , Xiaokang Yang

Vector calculus in three-dimensional space is ubiquitous in applications of mathematics in physics and engineering. Its two-dimensional version is, however, quite rare. Here we try to provide a pedagogical account of the subject. It is…

历史与综述 · 数学 2022-01-17 Marián Fecko

Interdisciplinary collaboration is essential for the advance of research. As domain subjects become more and more specialized, researchers need to cross disciplines for insights from peers in other areas to have a broader and deeper…

多媒体 · 计算机科学 2011-03-02 Xin Bai , Dana Fusco

The necessity of supporting more and more social interaction (and not only the mere information sharing) in online environments is the disruptive force upon which phenomena ascribed to the Web2.0 paradigm continuously bud. People…

人机交互 · 计算机科学 2008-04-17 Laura Anna Ripamonti , Ines Di Loreto , Dario Maggiorini

Achieving human-like reasoning in deep learning models for complex tasks in unknown environments remains a critical challenge in embodied intelligence. While advanced vision-language models (VLMs) excel in static scene understanding, their…

计算机视觉与模式识别 · 计算机科学 2025-09-03 Jinzhou Tang , Jusheng zhang , Sidi Liu , Waikit Xiu , Qinhan Lv , Xiying Li

We introduce Reinforcement Learning (RL) with Adaptive Verifiable Environments (RLVE), an approach using verifiable environments that procedurally generate problems and provide algorithmically verifiable rewards, to scale up RL for language…

In Education, is constant the searching of techniques to strengthen and extend the educational strategies in order to achieve that students get knowledge received in classroom, training personal courses and workshops. Serious games are part…

物理教育 · 物理学 2019-09-26 Luis Ortegano , Esmitt Ramirez

Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision…

We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…

人机交互 · 计算机科学 2025-02-24 Maximilian Enderling , Jan Hombeck , Kai Lawonn

The article clarifies the concept of "virtual information educational environment" (VIEE) and examines the researchers' views on its meaning exposed in the scientific literature. The article determines the didactic potential of the virtual…

计算机与社会 · 计算机科学 2020-02-19 Olga Bondarenko , Olena Pakhomova , Wlodzimierz Lewoniewski

JADE is an educational game we have imagined, designed, built, and used successfully in various contexts. This board game enables learning and practicing software ergonomics concepts. It is intended for beginners. We use it every year…

人机交互 · 计算机科学 2023-08-08 Stéphanie Jean-Daubias

Documents containing mathematical content remain largely inaccessible to blind and visually impaired readers because they are predominantly published as untagged PDF which does not include the semantic data necessary for effective…

人机交互 · 计算机科学 2022-02-04 Rynhardt Kruger , Febe de Wet , Thomas Niesler

This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

人机交互 · 计算机科学 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

Originally designed for applications in computer graphics, visual computing (VC) methods synthesize information about physical and virtual worlds, using prescribed algorithms optimized for spatial computing. VC is used to analyze geometry,…