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Estimating the performance difficulty of a musical score is crucial in music education for adequately designing the learning curriculum of the students. Although the Music Information Retrieval community has recently shown interest in this…

声音 · 计算机科学 2023-09-29 Pedro Ramoneda , Jose J. Valero-Mas , Dasaem Jeong , Xavier Serra

Muller games are played by two players moving a token along a graph; the winner is determined by the set of vertices that occur infinitely often. The central algorithmic problem is to compute the winning regions for the players. Different…

计算机科学中的逻辑 · 计算机科学 2013-07-24 A. Grinshpun , P. Phalitnonkiat , S. Rubin , A. Tarfulea

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

计算复杂性 · 计算机科学 2009-09-25 Erik D. Demaine , Robert A. Hearn

The Matroid Secretary Problem (MSP) is one of the most prominent settings for online resource allocation and optimal stopping. A decision-maker is presented with a ground set of elements $E$ revealed sequentially and in random order. Upon…

数据结构与算法 · 计算机科学 2025-06-03 Kristóf Bérczi , Vasilis Livanos , José Soto , Victor Verdugo

Large language models (LLMs) have achieved striking successes on many benchmarks, yet recent studies continue to expose fundamental weaknesses. In this paper, we introduce Concept, a simple word-guessing board game, as a benchmark for…

计算与语言 · 计算机科学 2026-01-07 Ine Gevers , Walter Daelemans

Arithmetic puzzle games provide a controlled setting for studying difficulty in mathematical reasoning tasks, a core challenge in adaptive learning systems. We investigate the structural determinants of difficulty in a class of integer…

人工智能 · 计算机科学 2026-03-27 Yunus E. Zeytuncu

Security questions are one of the techniques used to recover passwords. The main limitation of security questions is that users find strong answers difficult to remember. This leads users to trade-off security for the convenience of an…

密码学与安全 · 计算机科学 2017-09-26 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

In this paper, we show that the problem of determining whether one player can force a win in a multiplayer version of the children's card game War is PSPACE-hard. The same reduction shows that a related problem, asking whether a player can…

计算复杂性 · 计算机科学 2015-03-11 Jonathan Weed

We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…

计算复杂性 · 计算机科学 2015-01-19 Ahmed Abdelkader , Aditya Acharya , Philip Dasler

We prove the computational intractability of rotating and placing $n$ square tiles into a $1 \times n$ array such that adjacent tiles are compatible--either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as…

计算复杂性 · 计算机科学 2017-01-03 Jeffrey Bosboom , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Pasin Manurangsi , Anak Yodpinyanee

Braid is a 2008 puzzle game centered around the ability to reverse time. We show that Braid can simulate an arbitrary computation. Our construction makes no use of Braid's unique time mechanics, and therefore may apply to many other video…

计算复杂性 · 计算机科学 2014-12-03 Linus Hamilton

Poker is ideal for testing automated reasoning under uncertainty. It introduces uncertainty both by physical randomization and by incomplete information about opponents hands.Another source OF uncertainty IS the limited information…

人工智能 · 计算机科学 2013-01-30 Kevin B. Korb , Ann Nicholson , Nathalie Jitnah

The Sudoku puzzle has achieved worldwide popularity recently, and attracted great attention of the computational intelligence community. Sudoku is always considered as Satisfiability Problem or Constraint Satisfaction Problem. In this…

人工智能 · 计算机科学 2009-03-11 Zhe Chen

Mirror games were invented by Garg and Schnieder (ITCS 2019). Alice and Bob take turns (with Alice playing first) in declaring numbers from the set {1,2, ...2n}. If a player picks a number that was previously played, that player loses and…

计算复杂性 · 计算机科学 2023-07-14 Roey Magen , Moni Naor

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

计算机科学与博弈论 · 计算机科学 2013-07-10 Andreas Polyméris , Fabián Riquelme

In recent years, reinforcement learning has seen interest because of deep Q-Learning, where the model is a convolutional neural network. Deep Q-Learning has shown promising results in games such as Atari and AlphaGo. Instead of learning the…

机器学习 · 计算机科学 2021-10-08 Anav Mehta

We introduce a new type of programming challenge called programming puzzles, as an objective and comprehensive evaluation of program synthesis, and release an open-source dataset of Python Programming Puzzles (P3). Each puzzle is defined by…

机器学习 · 计算机科学 2021-11-09 Tal Schuster , Ashwin Kalyan , Oleksandr Polozov , Adam Tauman Kalai

This paper presents a novel class of information-theoretic strategies for solving the game of Mastermind, achieving state-of-the-art performance among known heuristic methods. The core contribution is the application of a weighted entropy…

信息论 · 计算机科学 2025-11-26 Serkan Gür

We consider the one-person game of peg solitaire played on a computer. Two popular board shapes are the 33-hole cross-shaped board, and the 15-hole triangle board---we use them as examples throughout. The basic game begins from a full board…

组合数学 · 数学 2014-11-07 George I. Bell

An instance of Max CSP is a finite collection of constraints on a set of variables, and the goal is to assign values to the variables that maximises the number of satisfied constraints. Max CSP captures many well-known problems (such as Max…

计算复杂性 · 计算机科学 2007-12-11 Peter Jonsson , Andrei Krokhin , Fredrik Kuivinen