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Large Language Models (LLMs) have achieved remarkable progress in code-related tasks. Despite their advancement, empirical evidence reveals that they still struggle with \emph{deductive code reasoning}, the ability to reason about the…

编程语言 · 计算机科学 2025-11-04 Jun Gao , Yun Peng , Xiaoxue Ren

Nowadays, the field of Artificial Intelligence in Computer Games (AI in Games) is going to be more alluring since computer games challenge many aspects of AI with a wide range of problems, particularly general problems. One of these kinds…

In the $(s,d)$-spy game over a graph, introduced by Cohen et al. in 2016, one spy and $k$ guards occupy vertices of a graph and, at each turn, each guard may move along one edge and the spy may move along at most $s$ edges. The guards win…

离散数学 · 计算机科学 2023-10-12 Eurinardo Costa , Nicolas Martins , Rudini Sampaio

From the very dawn of the field, search with value functions was a fundamental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from $1950$ includes an…

人工智能 · 计算机科学 2021-11-12 Martin Schmid

We continue the study of the covering complexity of constraint satisfaction problems (CSPs) initiated by Guruswami, H{\aa}stad and Sudan [SIAM J. Comp. 2002] and Dinur and Kol [CCC'13]. The covering number of a CSP instance $\Phi$ is the…

计算复杂性 · 计算机科学 2021-01-05 Amey Bhangale , Prahladh Harsha , Girish Varma

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

人工智能 · 计算机科学 2020-01-23 J Li , S Thepaut , V Ventos

String matching is the problem of deciding whether a given $n$-bit string contains a given $k$-bit pattern. We study the complexity of this problem in three settings. Communication complexity. For small $k$, we provide near-optimal upper…

计算复杂性 · 计算机科学 2019-02-21 Alexander Golovnev , Mika Göös , Daniel Reichman , Igor Shinkar

We study the problem of approximating the value of a Unique Game instance in the streaming model. A simple count of the number of constraints divided by $p$, the alphabet size of the Unique Game, gives a trivial $p$-approximation that can…

计算复杂性 · 计算机科学 2020-11-13 Venkatesan Guruswami , Runzhou Tao

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample…

Consider the following one player game. A deck containing $m$ copies of $n$ different card types is shuffled uniformly at random. Each round the player tries to guess the next card in the deck, and then the card is revealed and discarded.…

概率论 · 数学 2021-07-20 Sam Spiro

Tetris Block Puzzle is a single player stochastic puzzle in which a player places blocks on an 8 x 8 grid to complete lines; its popular variants have amassed tens of millions of downloads. Despite this reach, there is little principled…

人工智能 · 计算机科学 2026-03-23 Chun-Jui Wang , Jian-Ting Guo , Hung Guei , Chung-Chin Shih , Ti-Rong Wu , I-Chen Wu

We determine the exact threshold of satisfiability for random instances of a particular NP-complete constraint satisfaction problem (CSP). This is the first random CSP model for which we have determined a precise linear satisfiability…

离散数学 · 计算机科学 2012-02-06 Harold Connamacher , Michael Molloy

Strategy card game is a well-known genre that is demanding on the intelligent game-play and can be an ideal test-bench for AI. Previous work combines an end-to-end policy function and an optimistic smooth fictitious play, which shows…

机器学习 · 计算机科学 2023-05-30 Changnan Xiao , Yongxin Zhang , Xuefeng Huang , Qinhan Huang , Jie Chen , Peng Sun

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

Cognitive science and theoretical computer science both seek to classify and explain the difficulty of tasks. Mechanisms of intelligence are those that reduce task difficulty. Here we map concepts from the computational complexity of a…

人工智能 · 计算机科学 2025-09-17 Gülce Kardeş , David Krakauer , Joshua Grochow

In this paper we study a cooperative card game called Hanabi from the viewpoint of algorithmic combinatorial game theory. In Hanabi, each card has one among $c$ colors and a number between $1$ and $n$. The aim is to make, for each color, a…

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…

计算机科学与博弈论 · 计算机科学 2022-04-22 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

Predicting the relative value of any given chess piece in a position remains an open challenge, as a piece's contribution depends on its spatial relationships with every other piece on the board. We demonstrate that incorporating the state…

机器学习 · 计算机科学 2026-04-20 Ethan Tang , Hasan Davulcu , Jia Zou , Zhongju Zhang

This paper develops a memory-efficient approach for Sequential Pattern Mining (SPM), a fundamental topic in knowledge discovery that faces a well-known memory bottleneck for large data sets. Our methodology involves a novel hybrid trie data…

数据库 · 计算机科学 2024-07-30 Amin Hosseininasab , Willem-Jan van Hoeve , Andre A. Cire

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

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