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Rapidly growing social networks and other graph data have created a high demand for graph technologies in the market. A plethora of graph databases, systems, and solutions have emerged, as a result. On the other hand, graph has long been a…

数据库 · 计算机科学 2022-11-24 Yuanyuan Tian

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to…

软件工程 · 计算机科学 2022-11-15 Samira Shirzadehhajimahmood , I. S. W. B. Prasetya , Frank Dignum , Mehdi Dastani

When developing technologies for the Metaverse, it is important to understand the needs and requirements of end users. Relatively little is known about the specific perspectives on the use of the Metaverse by the youngest audience: children…

图像与视频处理 · 电气工程与系统科学 2023-07-21 Ivan V. Bajić , Teo Saeedi-Bajić , Kai Saeedi-Bajić

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…

人工智能 · 计算机科学 2020-01-07 Paul Riggins , David McPherson

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

人工智能 · 计算机科学 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

Video generation aims to produce temporally coherent sequences of visual frames, representing a pivotal advancement in Artificial Intelligence Generated Content (AIGC). Compared to static image generation, video generation poses unique…

计算机视觉与模式识别 · 计算机科学 2026-02-19 Zhiyu Yin , Kehai Chen , Xuefeng Bai , Ruili Jiang , Juntao Li , Hongdong Li , Jin Liu , Yang Xiang , Jun Yu , Min Zhang

Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides generating com-plex static meshes, the PCG core usually…

图形学 · 计算机科学 2018-08-02 Anthony Savidis

We introduce the concept of Procedural Content Generation via Knowledge Transformation (PCG-KT), a new lens and framework for characterizing PCG methods and approaches in which content generation is enabled by the process of knowledge…

人工智能 · 计算机科学 2023-05-02 Anurag Sarkar , Matthew Guzdial , Sam Snodgrass , Adam Summerville , Tiago Machado , Gillian Smith

Business wargaming is a central tool for developing sustaining strategies. It transfers the benefits of traditional wargaming to the business environment. However, building wargames that support the process of decision-making for strategy…

计算机与社会 · 计算机科学 2025-05-16 Aline Werro , Christian Nitzl , Uwe M. Borghoff

This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…

计算机与社会 · 计算机科学 2026-01-13 Damien Djaouti , Julian Alvarez

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

人工智能 · 计算机科学 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

人工智能 · 计算机科学 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

This is a photographic dataset collected for testing image processing algorithms. The idea is to have images that can exploit the properties of total variation, therefore a set of playing cards was distributed on the scene. The dataset is…

计算机视觉与模式识别 · 计算机科学 2017-01-26 David Villacis , Santeri Kaupinmäki , Samuli Siltanen , Teemu Helenius

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

Web browsers have come a long way since their inception, evolving from a simple means of displaying text documents over the network to complex software stacks with advanced graphics and network capabilities. As personal computers grew in…

计算机与社会 · 计算机科学 2023-05-01 Naif Mehanna , Walter Rudametkin

In recent years, the games industry has made a major move towards data-driven development, using data analytics and player modeling to inform design decisions. Data-driven techniques are beneficial as they allow for the study of player…

人机交互 · 计算机科学 2020-06-22 Magy Seif El-Nasr , Erica Kleinman

Human societies engage in a number of games which use tokens as a means to allocate, issue and access gated resources and property rights: The notion of exchanging tokens that represent and carry value from the past into the future to…

计算机科学与博弈论 · 计算机科学 2019-04-02 Viroshan Naicker

Our objective in this paper is to develop a machinery that makes a given organizational strategic plan resilient to the actions of competitor agents (adverse environmental actions). We assume that we are given a goal tree representing…

人工智能 · 计算机科学 2025-02-18 Aditya Ghose , Asjad Khan

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…

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