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相关论文: Using Strategy Improvement to Stay Alive

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We consider concurrent mean-payoff games, a very well-studied class of two-player (player 1 vs player 2) zero-sum games on finite-state graphs where every transition is assigned a reward between 0 and 1, and the payoff function is the…

计算机科学与博弈论 · 计算机科学 2014-10-02 Krishnendu Chatterjee , Rasmus Ibsen-Jensen

We present an exponential-time algorithm approximating the minimal lookahead necessary to win an $\omega$-regular delay game.

形式语言与自动机理论 · 计算机科学 2022-03-02 Martin Zimmermann

In this paper, we consider reinforcement learning of Markov Decision Processes (MDP) with peak constraints, where an agent chooses a policy to optimize an objective and at the same time satisfy additional constraints. The agent has to take…

最优化与控制 · 数学 2019-12-09 Ather Gattami

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

计算机科学与博弈论 · 计算机科学 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

We introduce two min-max problems: the first problem is to minimize the supremum of finitely many rational functions over a compact basic semi-algebraic set whereas the second problem is a 2-player zero-sum polynomial game in randomized…

最优化与控制 · 数学 2009-12-16 Rida Laraki , Jean B. Lasserre

We study the optimal use of information in Markov games with incomplete information on one side and two states. We provide a finite-stage algorithm for calculating the limit value as the gap between stages goes to 0, and an optimal strategy…

最优化与控制 · 数学 2019-03-19 Galit Ashkenazi-Golan , Catherine Rainer , Eilon Solan

Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…

计算机科学与博弈论 · 计算机科学 2015-07-15 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Benjamin Monmege

We study synthesis problems with constraints in partially observable Markov decision processes (POMDPs), where the objective is to compute a strategy for an agent that is guaranteed to satisfy certain safety and performance specifications.…

This paper presents a new exponential lower bound for the two most popular deterministic variants of the strategy improvement algorithms for solving parity, mean payoff, discounted payoff and simple stochastic games. The first variant…

计算机科学与博弈论 · 计算机科学 2015-07-01 Oliver Friedmann

In this work, we consider the problem of minimising the social cost in atomic congestion games. For this problem, we provide tight computational lower bounds along with taxation mechanisms yielding polynomial time algorithms with optimal…

计算机科学与博弈论 · 计算机科学 2022-05-23 Dario Paccagnan , Martin Gairing

In this work the properties of multi choice minority games are studied by means of extensive computational simulations. We have considered several ways of rewarding the strategies of the players and compared the resulting behaviours of the…

无序系统与神经网络 · 物理学 2008-11-23 J. Menche , J. R. L. de Almeida

Reinforcement learning studies how an agent should interact with an environment to maximize its cumulative reward. A standard way to study this question abstractly is to ask how many samples an agent needs from the environment to learn an…

量子物理 · 物理学 2021-12-21 Daochen Wang , Aarthi Sundaram , Robin Kothari , Ashish Kapoor , Martin Roetteler

A mean-field game (MFG) seeks the Nash Equilibrium of a game involving a continuum of players, where the Nash Equilibrium corresponds to a fixed point of the best-response mapping. However, simple fixed-point iterations do not always…

最优化与控制 · 数学 2025-07-15 Jiajia Yu , Xiuyuan Cheng , Jian-Guo Liu , Hongkai Zhao

Discounted-sum games provide a formal model for the study of reinforcement learning, where the agent is enticed to get rewards early since later rewards are discounted. When the agent interacts with the environment, she may regret her…

计算机科学与博弈论 · 计算机科学 2018-11-20 Michaël Cadilhac , Guillermo A. Pérez , Marie van den Bogaard

One-counter MDPs (OC-MDPs) and one-counter simple stochastic games (OC-SSGs) are 1-player, and 2-player turn-based zero-sum, stochastic games played on the transition graph of classic one-counter automata (equivalently, pushdown automata…

计算机科学与博弈论 · 计算机科学 2011-07-21 Tomáš Brázdil , Václav Brožek , Kousha Etessami , Antonín Kučera

Energy games belong to a class of turn-based two-player infinite-duration games}played on a weighted directed graph. It is one of the rare and intriguing combinatorial problems that lie in ${\sf NP} \cap {\sf co\mbox{-}NP}$, but are not…

数据结构与算法 · 计算机科学 2018-03-02 Krishnendu Chatterjee , Monika Henzinger , Sebastian Krinninger , Danupon Nanongkai

We study the computational complexity of solving stochastic games with mean-payoff objectives. Instead of identifying special classes in which simple strategies are sufficient to play $\epsilon$-optimally, or form $\epsilon$-Nash…

计算机科学与博弈论 · 计算机科学 2024-05-16 Sougata Bose , Rasmus Ibsen-Jensen , Patrick Totzke

Multi-agent reinforcement learning, despite its popularity and empirical success, faces significant scalability challenges in large-population dynamic games. Graphon mean field games (GMFGs) offer a principled framework for approximating…

最优化与控制 · 数学 2025-06-09 Philipp Plank , Yufei Zhang

Synthesizing near-optimal mixed strategies for zero-sum differential games (ZSDGs) has been a longstanding challenge. Existing research mainly focuses on characterizing the theoretical value function, while the practical design of…

最优化与控制 · 数学 2026-05-13 Tao Xu , Wang Xi , Jianping He

We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional…

多智能体系统 · 计算机科学 2024-09-17 Shinkyu Park