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Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of 'non-standard input devices' and with…

计算机与社会 · 计算机科学 2016-05-24 Kim J. L. Nevelsteen

This paper describes the design, implementation, and initial testing of a reusable platform for the creation of pervasive games with geo-localization services. We concentrate on role-playing games built by combining several types of simpler…

人机交互 · 计算机科学 2020-10-06 Laurent Prevost , Olivier Liechti , Michael J. Lyons

In multiplayer cooperative video games, players traditionally use individual controllers, inferring others' actions through on-screen visuals and their own movements. This indirect understanding limits truly collaborative gameplay. Research…

We present new system architecture, a distributed framework designed to support pervasive computing applications. We propose a new architecture consisting of a search engine and peripheral clients that addresses issues in scalability, data…

其他计算机科学 · 计算机科学 2011-08-12 Anis Ismail , Abd El Salam Al Hajjar , Ziad Ismail

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…

网络与互联网体系结构 · 计算机科学 2014-07-31 Stefano Ferretti , Gabriele D'Angelo

The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player…

多媒体 · 计算机科学 2022-10-14 Yakun Huang , Xiuquan Qiao , Haowen Wang , Xiang Su , Schahram Dustdar , Ping Zhang

To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…

密码学与安全 · 计算机科学 2018-01-19 Vivek Shandilya , Sajjan Shiva

Abuse of zero-permission sensors on-board mobile and wearable devices to infer users' personal context and information is a well-known privacy threat that has received significant attention. Efforts towards protection mechanisms that…

计算机科学与博弈论 · 计算机科学 2019-05-01 Kavita Kumari , Murtuza Jadliwala , Anindya Maiti , Mohammad Hossein Manshaei

In this work, we address a completely novel case which is the meeting problem of mobile nodes (players) in a wireless ad hoc network. We assume that the only information players have is the received signal strength (RSS) measurements of…

信号处理 · 电气工程与系统科学 2017-12-01 Noyan Evirgen , Alper Kose

We consider games played on the transtion graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

计算机科学与博弈论 · 计算机科学 2024-06-05 Stephan Spengler

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…

This paper presents a potential game approach for distributed cooperative selection of informative sensors, when the goal is to maximize the mutual information between the measurement variables and the quantities of interest. It is proved…

系统与控制 · 计算机科学 2014-03-05 Han-Lim Choi , Su-Jin Lee

We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

计算机科学中的逻辑 · 计算机科学 2024-11-05 Stephan Spengler

Every day we share our personal information through digital systems which are constantly exposed to threats. For this reason, security-oriented disciplines of signal processing have received increasing attention in the last decades:…

密码学与安全 · 计算机科学 2025-12-01 Kassem Kallas

Ad Hoc and Mesh networks are good samples of multi agent systems, where their nodes access the channel through carrier sense multiple access method, while a node channel access influence the access of neighbor nodes to the channel. Hence,…

计算机科学与博弈论 · 计算机科学 2012-10-11 Mahdieh Ghazvini , Naser Movahedinia , Kamal Jamshidi

Real-world deployment of new technology and capabilities can be daunting. The recent DARPA Subterranean (SubT) Challenge, for instance, aimed at the advancement of robotic platforms and autonomy capabilities in three one-year development…

One formal way of studying cooperation and incentive mechanisms in wireless ad hoc networks is to use game theory. In this respect, simple interaction models such as the forwarder's dilemma have been proposed and used successfully. However,…

网络与互联网体系结构 · 计算机科学 2020-12-04 Sara Berri , Samson Lasaulce , Mohammed Said Radjef

This paper summarizes current notes about a new mixed-reality paradigm that we named as "pervasive virtuality". This paradigm has emerged recently in industry and academia through different initiatives. In this paper we intend to explore…

人机交互 · 计算机科学 2016-05-27 Luis Valente , Bruno Feijo , Alexandre Ribeiro Silva , Esteban Clua

Data sharing issues pervade online social and economic environments. To foster social progress, it is important to develop models of the interaction between data producers and consumers that can promote the rise of cooperation between the…

计算机科学与博弈论 · 计算机科学 2021-01-27 Víctor Gallego , Roi Naveiro , David Ríos Insua , Wolfram Rozas

Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players,…

计算机科学与博弈论 · 计算机科学 2012-09-17 Samuel King Opoku
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