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In the rendezvous problem, two computing entities (called \emph{agents}) located at different vertices in a graph have to meet at the same vertex. In this paper, we consider the synchronous \emph{neighborhood rendezvous problem}, where the…

分布式、并行与集群计算 · 计算机科学 2022-03-14 Ryota Eguchi , Naoki Kitamura , Taisuke Izumi

We study the classical problem of prediction with expert advice in the adversarial setting with a geometric stopping time. In 1965, Cover gave the optimal algorithm for the case of 2 experts. In this paper, we design the optimal algorithm,…

机器学习 · 计算机科学 2016-07-12 Nick Gravin , Yuval Peres , Balasubramanian Sivan

We present an engineered version of the divide-and-conquer algorithm for finding the closest pair of points, within a given set of points in the XY-plane. For this version of the algorithm we show that only two pairwise comparisons are…

计算几何 · 计算机科学 2015-03-17 José C. Pereira , Fernando G. Lobo

We consider a classic search problem first proposed by S. Gal in which a Searcher randomizes between unit speed paths on a network, aiming to find a hidden point in minimal expected time in the worst case. This can be viewed as a zero-sum…

最优化与控制 · 数学 2017-02-28 Thomas Lidbetter

We introduce the rendezvous game with adversaries. In this game, two players, {\sl Facilitator} and {\sl Disruptor}, play against each other on a graph. Facilitator has two agents, and Disruptor has a team of $k$ agents located in some…

离散数学 · 计算机科学 2021-03-12 Fedor V. Fomin , Petr A. Golovach , Dimitrios M. Thilikos

A multiplayer reach-avoid game is a differential game between an attacking team with NA attackers and a defending team with ND defenders playing on a compact domain with obstacles. The attacking team aims to send M of the NA attackers to…

最优化与控制 · 数学 2016-11-03 Mo Chen , Zhengyuan Zhou , Claire J. Tomlin

This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…

最优化与控制 · 数学 2019-06-05 Maojiao Ye , Guoqiang Hu , Frank L. Lewis , Lihua Xie

"Guess Who?" is a popular two player game where players ask "Yes"/"No" questions to search for their opponent's secret identity from a pool of possible candidates. This is modeled as a simple stochastic game. Using this model, the optimal…

概率论 · 数学 2025-11-24 Mihai Nica

We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…

计算机科学与博弈论 · 计算机科学 2018-10-29 Anisse Ismaili

Two identical anonymous mobile agents have to meet at a node of the infinite oriented grid whose nodes are unlabeled. This problem is known as rendezvous. The agents execute the same deterministic algorithm. Time is divided into rounds, and…

分布式、并行与集群计算 · 计算机科学 2024-07-23 Younan Gao , Andrzej Pelc

In J. Schwenk.(2018) ['What is the Correct Way to Seed a Knockout Tournament?' Retrieved from The American Mathematical Monthly], Schwenk identified a surprising weakness in the standard method of seeding a single elimination (or knockout)…

概率论 · 数学 2021-02-19 Zijie Zhou

Poset games are a class of combinatorial game that remain unsolved. Soltys and Wilson proved that computing wining strategies is in \textbf{PSPACE} and aside from special cases such as Nim and N-Free games, \textbf{P} time algorithms for…

组合数学 · 数学 2021-01-26 Alexander Clow , Stephen Finbow

We consider a parallel version of a classical Bayesian search problem. $k$ agents are looking for a treasure that is placed in one of the boxes indexed by $\mathbb{N}^+$ according to a known distribution $p$. The aim is to minimize the…

分布式、并行与集群计算 · 计算机科学 2017-05-17 Amos Korman , Yoav Rodeh

Pointer-chasing is a central problem in two-party communication complexity: given input size $n$ and a parameter $k$, the two players Alice and Bob are given functions $N_A, N_B: [n] \rightarrow [n]$, respectively, and their goal is to…

计算复杂性 · 计算机科学 2025-08-27 Orr Fischer , Rotem Oshman , Adi Rosen , Tal Roth

Grover's quantum search algorithm provides a way to speed up combinatorial search, but is not directly applicable to searching a physical database. Nevertheless, Aaronson and Ambainis showed that a database of N items laid out in d spatial…

量子物理 · 物理学 2007-05-23 Andrew M. Childs , Jeffrey Goldstone

Repeated games are difficult to analyze, especially when agents play mixed strategies. We study one-memory strategies in iterated prisoner's dilemma, then generalize the result to k-memory strategies in repeated games. Our result shows that…

计算机科学与博弈论 · 计算机科学 2019-02-26 Shiheng Wang , Fangzhen Lin

We consider the Maker-Breaker positional game on the vertices of the $n$-dimensional hypercube $\{0,1\}^n$ with $k$-dimensional subcubes as winning sets. We describe a pairing strategy which allows Breaker to win if $n$ is a power of 4 and…

组合数学 · 数学 2023-06-29 Ramin Naimi , Eric Sundberg

The Traveling Tournament Problem (TTP) is a well-known benchmark problem in the field of tournament timetabling, which asks us to design a double round-robin schedule such that each pair of teams plays one game in each other's home venue,…

数据结构与算法 · 计算机科学 2024-04-18 Jingyang Zhao , Mingyu Xiao , Chao Xu

We consider the task of rendezvous in networks modeled as undirected graphs. Two mobile agents with different labels, starting at different nodes of an anonymous graph, have to meet. This task has been considered in the literature under two…

数据结构与算法 · 计算机科学 2019-08-20 Sébastien Bouchard , Yoann Dieudonné , Andrzej Pelc , Franck Petit

In two-sided matching markets, the agents are partitioned into two sets. Each agent wishes to be matched to an agent in the other set and has a strict preference over these potential matches. A matching is stable if there are no blocking…

计算机科学与博弈论 · 计算机科学 2013-02-26 Georgios Askalidis , Nicole Immorlica , Emmanouil Pountourakis