相关论文: Saddle-point Solution of the Fingerprinting Capaci…
We study a fingerprinting game in which the number of colluders and the collusion channel are unknown. The encoder embeds fingerprints into a host sequence and provides the decoder with the capability to trace back pirated copies to the…
This paper studies fingerprinting (traitor tracing) games in which the number of colluders and the collusion channel are unknown. The fingerprints are embedded into host sequences representing signals to be protected and provide the…
We address the maximum attainable rate of fingerprinting codes under the marking assumption, studying lower and upper bounds on the value of the rate for various sizes of the attacker coalition. Lower bounds are obtained by considering…
The fingerprinting game is analysed when the coalition size $k$ is known to the tracer, but the colluders can distribute themselves across $L$ TV channels. The collusion channel is introduced and the extra degrees of freedom for the…
We study blind fingerprinting, where the host sequence into which fingerprints are embedded is partially or completely unknown to the decoder. This problem relates to a multiuser version of the Gel'fand-Pinsker problem. The number of…
We propose randomized frameproof codes for content protection, which arise by studying a variation of the Boneh-Shaw fingerprinting problem. In the modified system, whenever a user tries to access his fingerprinted copy, the fingerprint is…
In this work we consider the large-coalition asymptotics of various fingerprinting and group testing games, and derive explicit expressions for the capacities for each of these models. We do this both for simple decoders (fast but…
We study the computational complexity of solving stochastic games with mean-payoff objectives. Instead of identifying special classes in which simple strategies are sufficient to play $\epsilon$-optimally, or form $\epsilon$-Nash…
While Nash equilibrium in extensive-form games is well understood, very little is known about the properties of extensive-form correlated equilibrium (EFCE), both from a behavioral and from a computational point of view. In this setting,…
We study the setting of channel coding over a family of channels whose state is controlled by an adversarial jammer by viewing it as a zero-sum game between a finite blocklength encoder-decoder team, and the jammer. The encoder-decoder team…
A \emph{saddlepoint} of an $n \times n$ matrix is an entry that is the maximum of its row and the minimum of its column. Saddlepoints give the \emph{value} of a two-player zero-sum game, corresponding to its pure-strategy Nash equilibria;…
We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…
The study of learning in games typically assumes that each player always has access to all of their actions. However, in many practical scenarios, players' available actions might be restricted due to exogenous stochasticity. To model this…
Saddle point optimization is a critical problem employed in numerous real-world applications, including portfolio optimization, generative adversarial networks, and robotics. It has been extensively studied in cases where the objective…
The capacity of a channel characterizes the maximum rate at which information can be transmitted through the channel asymptotically faithfully. For a channel with multiple senders and a single receiver, computing its sum capacity is…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…
We introduce a formal notion of masking fault-tolerance between probabilistic transition systems based on a variant of probabilistic bisimulation (named masking simulation). We also provide the corresponding probabilistic game…
Saddle point with a given Morse index on a potential energy surface is an important object related to energy landscape in physics and chemistry. Efficient numerical methods based on iterative minimization formulation have been proposed in…
Combining an information-theoretic approach to fingerprinting with a more constructive, statistical approach, we derive new results on the fingerprinting capacities for various informed settings, as well as new log-likelihood decoders with…
Linking two network flows that have the same source is essential in intrusion detection or in tracing anonymous connections. To improve the performance of this process, the flow can be modified (fingerprinted) to make it more…