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A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

组合数学 · 数学 2023-07-11 Anders Martinsson

We solve the problem of one-dimensional Peg Solitaire. In particular, we show that the set of configurations that can be reduced to a single peg forms a regular language, and that a linear-time algorithm exists for reducing any…

组合数学 · 数学 2007-05-23 Cristopher Moore , David Eppstein

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

离散数学 · 计算机科学 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

We give very simple algorithms for best play in the simplest kind of Dots & Boxes endgames: those that consist entirely of loops and long chains. In every such endgame we compute the margin of victory, assuming both players maximize the…

组合数学 · 数学 2019-07-17 Daniel Allcock

In Part I of this two-part paper [1], we proposed a new game, called Chinese restaurant game, to analyze the social learning problem with negative network externality. The best responses of agents in the Chinese restaurant game with…

社会与信息网络 · 计算机科学 2011-12-16 Chih-Yu Wang , Yan Chen , K. J. Ray Liu

In the natural generalization of tic-tac-toe to an $n \times n \times n$ board where $n \in \mathbb{N}$, it is known that the first player has a winning strategy if $n \leq 4$ and that either player can force a draw if $n \geq 8$. The…

组合数学 · 数学 2025-09-29 John W. Cain , Ioannis M. Raymond , Nora C. Källersjö

The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…

概率论 · 数学 2012-08-27 Daniel J. Velleman , Gregory S. Warrington

Triangular peg solitaire is a well-known one-person game or puzzle. When one peg captures many pegs consecutively, this is called a sweep. We investigate whether the game can end in a dramatic fashion, with one peg sweeping all remaining…

组合数学 · 数学 2008-12-04 George I. Bell

We consider the following simple game: We are given a table with ten slots indexed one to ten. In each of the ten rounds of the game, three dice are rolled and the numbers are added. We then put this number into any free slot. For each…

离散数学 · 计算机科学 2012-09-11 Sebastian Böcker

Connect Four is a two-player game where each player attempts to be the first to create a sequence of four of their pieces, arranged horizontally, vertically, or diagonally, by dropping pieces into the columns of a grid of width seven and…

组合数学 · 数学 2025-02-18 Robert Steele , Daniel B. Larremore

A recent paper by Bhatia, Chin, Mani, and Mossel (2026) defined stochastic processes aimed at modeling the game of War for {\em two players} with $n$ cards. That paper showed that these models, assuming uniform random decks, are equivalent…

概率论 · 数学 2026-01-29 Axel Adjei , Neil Krishnan , Elchanan Mossel

Consider a two-person zero-sum search game between a Hider and a Searcher. The Hider chooses to hide in one of $n$ discrete locations (or "boxes") and the Searcher chooses a search sequence specifying which order to look in these boxes…

离散数学 · 计算机科学 2023-06-21 Thuy Bui , Thomas Lidbetter , Kyle Y. Lin

While the game Connect-Four has been solved mathematically and the best move can be effectively computed with search based methods, a strong solution in the form of a look-up table was believed to be infeasible. In this paper, we revisit a…

人工智能 · 计算机科学 2025-07-09 Markus Böck

This paper presents an empirical exploration of non-transitivity in perfect-information games, specifically focusing on Xiangqi, a traditional Chinese board game comparable in game-tree complexity to chess and shogi. By analyzing over…

人工智能 · 计算机科学 2023-08-10 Yang Li , Kun Xiong , Yingping Zhang , Jiangcheng Zhu , Stephen Mcaleer , Wei Pan , Jun Wang , Zonghong Dai , Yaodong Yang

Weiqi is one of the most complex board games played by two persons. The placement strategies adopted by Weiqi players are often used to analog the philosophy of human wars. Contrary to the western chess, Weiqi games are less studied by…

物理与社会 · 物理学 2015-06-24 Li-Gong Xu , Ming-Xia Li , Wei-Xing Zhou

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

计算机科学与博弈论 · 计算机科学 2013-04-25 Yaron Velner

One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that one-clock priced timed games can be solved in time m 12^n n^(O(1)), where n is…

计算机科学与博弈论 · 计算机科学 2013-01-15 Thomas Dueholm Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

We indulge in what mathematicians call frivolous activities. In Arithmetic Billiards, a ball is bouncing around in a rectangle. In Parity Checkers we place checkers on a checkerboard under certain parity constraints. Both activities turn…

数论 · 数学 2024-01-31 Johan Wästlund

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

In the classical coupon collector's problem, every box of breakfast cereal contains one coupon from a collection of n distinct coupons, each equally likely to appear. The goal is to find the expected number of boxes a player needs to…

组合数学 · 数学 2023-02-22 Tipaluck Krityakierne , Thotsaporn Aek Thanatipanonda