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Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…

计算复杂性 · 计算机科学 2018-07-16 Erik D. Demaine , Quanquan C. Liu

A cube is used as a fair die of 6 faces. However, there are many dice of different shapes on the market. To make them fair, most of them usually have some symmetric shapes. We here classify these variants of dice on the market into two…

历史与综述 · 数学 2018-10-30 Tomoko Taniguchi , Ryuhei Uehara

We study the correlated equilibrium polytope $P_G$ of a game $G$ from a combinatorial point of view. We introduce the region of full-dimensionality for this class of polytopes and prove that it is a semialgebraic set for any game. Using a…

组合数学 · 数学 2024-02-28 Marie-Charlotte Brandenburg , Benjamin Hollering , Irem Portakal

One of the main objective of this paper is to relate Beck's conjecture for k-in-a-row games. The conjecture states that playing on the same board Picker is better off in a Chooser-Picker game than the second player in the Maker-Breaker…

组合数学 · 数学 2010-04-15 András Csernenszky

Consider a variant of Tetris played on a board of width $w$ and infinite height, where the pieces are axis-aligned rectangles of arbitrary integer dimensions, the pieces can only be moved before letting them drop, and a row does not…

计算几何 · 计算机科学 2022-04-12 Justin Dallant , John Iacono

This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…

人工智能 · 计算机科学 2024-04-26 Sergey Pastukhov

In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…

数据结构与算法 · 计算机科学 2011-04-20 Alexandra Kolla , Konstantin Makarychev , Yury Makarychev

By making use of the greatest common divisor's ($gcd$) properties we can highlight some connections between playing billiard inside a unit square and the Fibonacci sequence as well as the Euclidean algorithm. In particular by defining two…

动力系统 · 数学 2019-06-06 Daniel Jaud

In this paper, we study the algorithmic complexity of the Mastermind game, where results are single-color black pegs. This differs from the usual dual-color version of the game, but better corresponds to applications in genetics. We show…

数据结构与算法 · 计算机科学 2009-05-13 Michael T. Goodrich

A game is rigid if a near-optimal score guarantees, under the sole assumption of the validity of quantum mechanics, that the players are using an approximately unique quantum strategy. Rigidity has a vital role in quantum cryptography as it…

量子物理 · 物理学 2018-01-03 Amir Kalev , Carl A. Miller

We present some elementary but foundational results concerning diamond-colored modular and distributive lattices and connect these structures to certain one-player combinatorial "move-minimizing games," in particular, a so-called "domino…

组合数学 · 数学 2017-02-06 Robert G. Donnelly , Elizabeth A. Donovan , Timothy A. Schroeder

The $\mathscr{P}$-position sets of some combinatorial games have special combinatorial structures. For example, the $\mathscr{P}$-position set of the hexad game, first investigated by Conway and Ryba, is the block set of the Steiner system…

组合数学 · 数学 2021-12-20 Yuki Irie

In this paper we introduce and study {\em all-pay bidding games}, a class of two player, zero-sum games on graphs. The game proceeds as follows. We place a token on some vertex in the graph and assign budgets to the two players. Each turn,…

计算机科学与博弈论 · 计算机科学 2019-11-20 Guy Avni , Rasmus Ibsen-Jensen , Josef Tkadlec

We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…

计算复杂性 · 计算机科学 2024-11-18 Eric Duchêne , Valentin Gledel , Fionn Mc Inerney , Nicolas Nisse , Nacim Oijid , Aline Parreau , Miloš Stojaković

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

计算复杂性 · 计算机科学 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

Maker-Breaker total domination game in graphs is introduced as a natural counterpart to the Maker-Breaker domination game recently studied by Duch\^ene, Gledel, Parreau, and Renault. Both games are instances of the combinatorial…

组合数学 · 数学 2019-02-04 Valentin Gledel , Michael A. Henning , Vesna Iršič , Sandi Klavžar

We introduce a new combinatorial game, named Triangle Game. In this game, a directed $3$-cycle graph is given, and tokens are placed on each vertex. The player chooses an edge and takes at least one token from the initial vertex. At the…

A pile-scramble shuffle is one of the most effective shuffles in card-based cryptography. Indeed, many card-based protocols are constructed from pile-scramble shuffles. This article aims to study the power of pile-scramble shuffles. In…

密码学与安全 · 计算机科学 2021-12-17 Kengo Miyamoto , Kazumasa Shinagawa

We give a simple proof of that determining solvability of Shisen-Sho boards is NP-complete. Furthermore, we show that under realistic assumptions, one can compute in logarithmic time if two tiles form a playable pair. We combine an…

数据结构与算法 · 计算机科学 2020-10-20 Michiel de Bondt

We present and analyze PackIt!, a turn-based game consisting of packing rectangles on an $n \times n$ grid. PackIt! can be easily played on paper, either as a competitive two-player game or in \emph{solitaire} fashion. On the $t$-th turn, a…

组合数学 · 数学 2024-05-17 Thomas Garrison , Marijn J. H. Heule , Bernardo Subercaseaux