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In this paper, we study some cards shuffles which are used by magicians. We focus ourselves on the possibility to hit eventually the initial state after several shuffles. This is a classical problem arising in discrete dynamical systems.…

历史与综述 · 数学 2011-08-15 Aimé Lachal

Given $k\ge 3$ heaps of tokens. The moves of the 2-player game introduced here are to either take a positive number of tokens from at most $k-1$ heaps, or to remove the {\sl same} positive number of tokens from all the $k$ heaps. We analyse…

组合数学 · 数学 2007-05-23 Aviezri S. Fraenkel , Dmitri Zusman

We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…

计算复杂性 · 计算机科学 2015-01-19 Ahmed Abdelkader , Aditya Acharya , Philip Dasler

We introduce a one-person game that we call Padlock Solitaire which resembles the well-known clock solitaire card game. Analyzing variants of this game we obtain simple proofs of some classical results of combinatorics including ballot…

组合数学 · 数学 2020-09-01 Johan Wästlund

In the domination game studied here, Dominator and Staller alternately choose a vertex of a graph $G$ and take it into a set $D$. The number of vertices dominated by the set $D$ must increase in each single turn and the game ends when $D$…

组合数学 · 数学 2014-04-08 Csilla Bujtás

We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimization problem on a set of words defined by seven classes of…

计算机科学与博弈论 · 计算机科学 2007-05-23 Vincent D. Blondel , Julien M. Hendrickx , Raphael M. Jungers

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

组合数学 · 数学 2023-07-11 Paweł Prałat , Harjas Singh

We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…

组合数学 · 数学 2025-10-31 Sean Fiscus , Glenn Hurlbert , Eric Myzelev , Travis Pence

Pebbling is a game played on a graph. The single player is given a graph and a configuration of pebbles and may make pebbling moves by removing 2 pebbles from one vertex and placing one at an adjacent vertex to eventually have one pebble…

组合数学 · 数学 2018-09-10 John Asplund , Franklin Kenter

A set of n boxes, located on the vertices of a hypergraph G, contain known but different rewards. A Searcher opens all the boxes in some hyperedge of G with the objective of collecting the maximum possible total reward. Some of the boxes,…

最优化与控制 · 数学 2020-01-14 Thomas Lidbetter , Kyle Lin

In areas as diverse as contemporary art, play structures, climbing equipment, and modular construction toys, we see the presence of building block-like polyhedral complexes, which are generalizations of the pieces in the game Tetris. We…

组合数学 · 数学 2026-02-27 Bert Dobbelaere , Peter Kagey , Drake Thomas , Andrés R. Vindas-Meléndez

Given a configuration of pebbles on the vertices of a connected graph G, a pebbling move is defined as the removal of two pebbles from some vertex, and the placement of one of these on an adjacent vertex. We introduce the notion of…

A matching set $M$ in a graph $G$ is a collection of edges of $G$ such that no two edges from $M$ share a vertex. In this paper we consider some parameters related to the matching of regular graphs. We find the sixth coefficient of the…

组合数学 · 数学 2017-10-23 Neda Soltani , Saeid Alikhani

A chain is an ordering of the integers 1 to n such that adjacent pairs have sums of a particular form, such as squares, cubes, triangular numbers, pentagonal numbers, or Fibonacci numbers. For example 4 1 2 3 5 form a Fibonacci chain while…

历史与综述 · 数学 2020-02-11 Elwyn Berlekamp , Richard K. Guy

We study different domination problems of attacking and non-attacking rooks and queens on polyominoes and polycubes of all dimensions. Our main result proves that maximum independent domination is NP-complete for non-attacking queens and…

组合数学 · 数学 2025-03-26 Alexis Langlois-Rémillard , Mia Müßig , Érika Róldan

The $m \times n$ king graph consists of all locations on an $m \times n$ chessboard, where edges are legal moves of a chess king. %where each vertex represents a square on a chessboard and each edge is a legal move. Let $P_{m \times n}(z)$…

组合数学 · 数学 2024-07-30 Cristopher Moore , Stephan Mertens

A diamond is a $4$-tournament which consists of a vertex dominating or dominated by a $3$-cycle. Assuming the existence of skew-conference matrices, we give a complete characterization of $n$-tournaments with the maximum number of diamonds…

组合数学 · 数学 2019-06-12 Wiam Belkouche , Abderrahim Boussaïri , Soufiane Lakhlifi , Mohamed Zaidi

We show that every graph of maximum degree three can be drawn in three dimensions with at most two bends per edge, and with 120-degree angles between any two edge segments meeting at a vertex or a bend. We show that every graph of maximum…

计算几何 · 计算机科学 2015-07-16 David Eppstein , Maarten Löffler , Elena Mumford , Martin Nöllenburg

Bidding chess is a chess variant where instead of alternating play, players bid for the opportunity to move. Generalizing a known result on so-called Richman games, we show that for a natural class of games including bidding chess, each…

组合数学 · 数学 2017-03-07 Urban Larsson , Johan Wästlund

We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…

计算复杂性 · 计算机科学 2018-03-13 Jeffrey Bosboom , Erik D. Demaine , Mikhail Rudoy