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We consider the problem of estimating `preference' or `strength' parameters in three-way comparison experiments, each composed of a series of paired comparisons, but where only the single `preferred' or `strongest' candidate is known in…

统计理论 · 数学 2025-07-08 Roderick Edwards

Hundreds of years after its creation, the game of chess is still widely played worldwide. Opening Theory is one of the pillars of chess and requires years of study to be mastered. Here we exploit the "wisdom of the crowd" in an online chess…

物理与社会 · 物理学 2022-07-26 Giordano De Marzo , Vito DP Servedio

There have been several popular reports of various groups exploiting the deterministic nature of the game of roulette for profit. Moreover, through its history the inherent determinism in the game of roulette has attracted the attention of…

混沌动力学 · 物理学 2015-06-04 Michael Small , Chi Kong Tse

The recent years have seen interest into the possibility for (classical as well as quantum) causal structures that, while remaining logically consistent, feature a cyclic causal order between events, opening intriguing possibilities for new…

量子物理 · 物理学 2025-06-24 Ilyass Mejdoub , Augustin Vanrietvelde

A tournament is an orientation of a complete graph. We say that a vertex $x$ in a tournament $\vec T$ controls another vertex $y$ if there exists a directed path of length at most two from $x$ to $y$. A vertex is called a king if it…

组合数学 · 数学 2022-09-28 Oded Lachish , Felix Reidl , Chhaya Trehan

We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this work we focus on the case of Breaker playing randomly and Maker being "clever". The…

组合数学 · 数学 2016-04-01 Jonas Groschwitz , Tibor Szabó

Observable games are game situations that reach one of possibly many Nash equilibria. Before an instance of the game starts, an external observer does not know, a priori, what is the exact profile of actions that will occur; thus, he…

计算机科学与博弈论 · 计算机科学 2022-01-04 Sandro Preto , Eduardo Fermé , Marcelo Finger

We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…

概率论 · 数学 2024-09-05 Natalia Cardona-Tobón , Anja Sturm , Jan M. Swart

A fair gambling is hard to be made between two spatially separated parties without introducing a trusted third party. Here we propose a novel gambling protocol, which enables fair gambling between two distant parties without the help of a…

Matrix games constitute a fundamental problem of game theory and describe a situation of two players with completely conflicting interests. We show how methods from statistical mechanics can be used to investigate the statistical properties…

无序系统与神经网络 · 物理学 2009-10-31 J. Berg , A. Engel

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

综合经济学 · 经济学 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter

Tournament solutions provide methods for selecting the "best" alternatives from a tournament and have found applications in a wide range of areas. Previous work has shown that several well-known tournament solutions almost never rule out…

计算机科学与博弈论 · 计算机科学 2020-02-18 Christian Saile , Warut Suksompong

While artificial intelligence has achieved superhuman performance in chess, developing models that accurately emulate the individualized decision-making styles of human players remains a significant challenge. Existing human-like chess…

人工智能 · 计算机科学 2026-05-13 Loris Sogliuzzo , Aloïs Rautureau , Eric Piette

Cricket is unarguably one of the most popular sports in the world. Predicting the outcome of a cricket match has become a fundamental problem as we are advancing in the field of machine learning. Multiple researchers have tried to predict…

人工智能 · 计算机科学 2021-08-24 Harsh Mittal , Deepak Rikhari , Jitendra Kumar , Ashutosh Kumar Singh

The field of collective intelligence studies how teams can achieve better results than any of the team members alone. The special case of human-machine teams carries unique challenges in this regard. For example, human teams often achieve…

人机交互 · 计算机科学 2025-03-11 David Shoresh , Yonatan Loewenstein

We study the effects of randomness on competitions based on an elementary random process in which there is a finite probability that a weaker team upsets a stronger team. We apply this model to sports leagues and sports tournaments, and…

物理与社会 · 物理学 2013-04-02 E. Ben-Naim , N. W. Hengartner , S. Redner , F. Vazquez

We introduce the Tournament Rank Probability Score (TRPS) as a measure to evaluate and compare pre-tournament predictions, where predictions of the full tournament results are required to be available before the tournament begins. The TRPS…

应用统计 · 统计学 2019-12-17 Claus Thorn Ekstrøm , Hans Van Eetvelde , Christophe Ley , Ulf Brefeld

A quantitative method is described for comparing chess openings. Test openings and baseline openings are run through chess engines under controlled conditions and compared to evaluate the effectiveness of the test openings. The results are…

其他统计学 · 统计学 2014-03-18 Jamal Munshi

We introduce a compact probabilistic model for two-player and two-team (four-player) squash matches, along with a practical skill-comparison rule derived from point-scoring probabilities. Using recorded shot types and court locations, we…

应用统计 · 统计学 2025-12-03 Prathamesh Anwekar , Kaushal Kirpekar , Mahesh B , Sainath Bitragunta

Ranking sportsmen whose careers took place in different eras is often a contentious issue and the topic of much debate. In this paper we focus on cricket and examine what conclusions may be drawn about the ranking of Test batsmen using data…

应用统计 · 统计学 2018-06-15 Richard J. Boys , Peter M. Philipson