多智能体系统
This contribution introduces an element of "aggressiveness" into the Floor-Field based model with adaptive time-span. The aggressiveness is understood as an ability to win conflicts and push through the crowd. From experiments it is…
Agent based distributed manufacturing control and scheduling systems are subsets of new manufacturing systems. Multi agent systems (MAS) not only drive design and engineering control solutions but also influence flexibility, agility, and…
We consider a simple information-theoretic model of communication, in which two species of bacteria have the option of exchanging information about their environment, thereby improving their chances of survival. For this purpose, we model a…
Reinforcement learning has significant applications for multi-agent systems, especially in unknown dynamic environments. However, most multi-agent reinforcement learning (MARL) algorithms suffer from such problems as exponential computation…
We consider a multi-agent confinement control problem in which a single leader has a purely repulsive effect on follower agents with double-integrator dynamics. By decomposing the leader's control inputs into periodic and aperiodic…
We consider the problem of planning trajectories for a group of $N$ vehicles, each aiming to reach its own target set while avoiding danger zones of other vehicles. The analysis of problems like this is extremely important practically,…
This paper begins with an introduction to qualitative theories and models of insurgency, quantitative measures of insurgency, influence diagrams, system dynamics models of insurgency, agent based molding of insurgency, human-in-the-loop…
Condorcet winning sets are a set-valued generalization of the well-known concept of a Condorcet winner. As supersets of Condorcet winning sets are always Condorcet winning sets themselves, an interesting property of preference profiles is…
We consider the problem of detecting norm violations in open multi-agent systems (MAS). We show how, using ideas from scrip systems, we can design mechanisms where the agents comprising the MAS are incentivised to monitor the actions of…
Robots playing games that humans are adept in is a challenge. We studied robotic agents playing Chain Catch game as a Multi-Agent System (MAS). Our game starts with a traditional Catch game similar to Pursuit evasion, and further extends it…
Problem solving (e.g., drug design, traffic engineering, software development) by task forces represents a substantial portion of the economy of developed countries. Here we use an agent-based model of cooperative problem solving systems to…
We present a new algorithm to simulate dynamic group behaviors for interactive multi-agent crowd simulation. Our approach is general and makes no assumption about the environment, shape, or size of the groups. We use the least effort…
This paper proposes a simple model to capture the complexity of multi-layer systems where their constituent layers affect, are affected by, each other. The physical layer is a circuit composed by a power source and resistors in parallel.…
In this paper, a track selection problem for multi-target tracking in a multifunction radar network is studied using the concepts from game theory. The problem is formulated as a non-cooperative game, and specifically as an…
Nowadays, universities and companies have a huge need for simulation and modelling methodologies. In the particular case of traffic and transportation, making physical modifications to the real traffic networks could be highly expensive,…
Increased stress, fuel consumption, air pollution, accidents and delays are some of the consequences of traffic congestion usually incurring in tremendous economic impacts, which society aims to remedy in order to leverage a sustainable…
Modelling & Simulation (M&S) is broadly used in real scenarios where making physical modifications could be highly expensive. With the so-called Simulation Software-as-a-Service (SimSaaS), researchers could take advantage of the huge amount…
Multi-agent networks are often modeled as interaction graphs, where the nodes represent the agents and the edges denote some direct interactions. The robustness of a multi-agent network to perturbations such as failures, noise, or malicious…
We consider distributed detection problems over adaptive networks, where dispersed agents learn continually from streaming data by means of local interactions. The simultaneous requirements of adaptation and cooperation are achieved by…
The transition between low and high density phases is a typical feature of systems with social interactions. This contribution focuses on simple evacuation design of one room with one entrance and one exit; four passing-through experiments…