人机交互
Purpose: Autonomous vehicles (AVs) are becoming a promising transportation solution for blind and low-vision (BLV) travelers, offering the potential for greater independent mobility. This paper explores the information needs of BLV users…
Escapism in games can support recovery or lead to harmful avoidance. Self-regulation, understood as combining autonomy with positive outcomes, is key to this distinction. We argue that audio, often overlooked, plays a central role in…
We explore the use of Active Inference (AIF) as a computational user model for spatial pointing, a key problem in Human-Computer Interaction (HCI). We present an AIF agent with continuous state, action, and observation spaces, performing…
The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions.…
This study investigates the potential of virtual reality (VR) for enhancing sales skills training using a Cave Automatic Virtual Environment (CAVE). VR technology enables users to practice interpersonal and negotiation skills in controlled,…
Tangible Augmented Reality (TAR) is an interaction paradigm that integrates physical and digital worlds to create immersive, interactive experiences. This paper explores two TAR applications, Holomarket and Along the Oceanic Flow (ATOF),…
We introduce GenLARP, a virtual reality (VR) system that transforms personalized stories into immersive live action role-playing (LARP) experiences. GenLARP enables users to act as both creators and players, allowing them to design…
Effective real-time data presentation is essential in small-group interactive contexts, where discussions evolve dynamically and presenters must adapt visualizations to shifting audience interests. However, most existing interactive…
Frontline staff of emergency shelters face challenges such as vicarious trauma, compassion fatigue, and burnout. The technology they use is often not designed for their unique needs, and can feel burdensome on top of their already…
An original serious game prototype named 'Puzzlegram' is created for the elderly demographic in group settings as the target players. Puzzlegram is precisely designed to accentuate memory, auditory interaction as well as haptic response to…
Individuals are increasingly utilizing large language model (LLM)based tools for mental health guidance and crisis support in place of human experts. While AI technology has great potential to improve health outcomes, insufficient empirical…
This paper discusses the potential for integrating Generative Artificial Intelligence (GenAI) into professional heritage practice with the aim of enhancing the accessibility of public-facing guidance documents. We developed HAZEL, a GenAI…
Delivering groceries or cleaning airports, mobile robots exist in public spaces. While these examples showcase robots that execute tasks, this paper explores mobile robots that encourage posthuman collaboration rather than managing…
Online freelance marketplaces, a rapidly growing part of the global labor market, are creating a fair environment where professional skills are the main factor for hiring. While these platforms can reduce bias from traditional hiring, the…
Generative AI (GenAI) tools are rapidly transforming higher education, yet little is known about how students' GenAI literacy shapes their ability to perform independently once such support is removed. This study investigates what we term…
Visually impaired individuals often require a guide runner to safely participate in outdoor running. However, maintaining synchronized pacing with verbal cues or tethers can be mentally taxing and physically restrictive. Existing solutions…
Tactile graphics are often adapted from visual chart designs, yet many of these encodings do not translate effectively to non-visual exploration. Blind and low-vision (BLV) people employ a variety of physical strategies such as measuring…
This paper presents a knowledge graph-informed smart UX-design approach for supporting information retrieval for a wearable, providing treatment recommendations during emergency situations to health professionals. This paper describes…
As virtual reality (VR) systems become increasingly more advanced, they are likewise expected to respond intelligently and adapt to individual user states, abilities, and preferences. Recent work has explored how VR can be adapted and…
Social and behavioral scientists increasingly aim to study how humans interact, collaborate, and make decisions alongside artificial intelligence. However, the experimental infrastructure for such work remains underdeveloped: (1) few…