计算机科学与博弈论
We study the problem of fairly allocating indivisible goods among agents which are equipped with {\em leveled} valuation functions. Such preferences, that have been studied before in economics and fair division literature, capture a simple…
Given the scale of consequences attributable to cyber attacks, the field of cybersecurity has long outgrown ad-hoc decision-making. A popular choice to provide disciplined decision-making in cybersecurity is Game Theory, which seeks to…
Incentivizing the existing participants to invite new participants to join an auction, matching or cooperative game have been extensively studied recently. One common challenge to design such incentive in these games is that the invitees…
Choice correspondences are crucial in decision-making, especially when faced with indifferences or ties. While tie-breaking can transform a choice correspondence into a choice function, it often introduces inefficiencies. This paper…
This paper explores the design of contests involving $n$ contestants, focusing on how the designer decides on the number of contestants allowed and the prize structure with a fixed budget. We characterize the unique symmetric Bayesian Nash…
The coordinate-wise median is a classic and most well-studied strategy-proof mechanism in social choice and facility location scenarios. Surprisingly, there is no systematic study of its approximation ratio in $d$-dimensional spaces. The…
Metric distortion in social choice is a framework for evaluating how well voting rules minimize social cost when both voters and candidates exist in a shared metric space, with a voter's cost defined by their distance to a candidate. Voters…
Recent breakthrough results by Dagan, Daskalakis, Fishelson and Golowich [2023] and Peng and Rubinstein [2023] established an efficient algorithm attaining at most $\epsilon$ swap regret over extensive-form strategy spaces of dimension $N$…
We consider the problem of pricing a reusable resource service system. Potential customers arrive according to a Poisson process and purchase the service if their valuation exceeds the current price. If no units are available, customers…
Machine learning (ML) models have become essential tools in various scenarios. Their effectiveness, however, hinges on a substantial volume of data for satisfactory performance. Model marketplaces have thus emerged as crucial platforms…
This paper studies allocation mechanisms in max-flow games with players' capacities as private information. We first show that no core-selection mechanism is truthful: there may exist a player whose payoff increases if she under-reports her…
Revert protection is a feature provided by some blockchain platforms that prevents users from incurring fees for failed transactions. We study the economic implications and benefits of revert protection in the context of priority gas…
The next frontier of online advertising is revenue generation from LLM-generated content. We consider a setting where advertisers aim to influence the responses of an LLM to align with their interests, while platforms seek to maximize…
The metric distortion of a randomized social choice function (RSCF) quantifies its worst-case approximation ratio to the optimal social cost when the voters' costs for alternatives are given by distances in a metric space. This notion has…
We study long-term equilibria that arise in the token monetary policy, or tokenomics, design of proof-of-stake (PoS) blockchain systems that engage utility maximizing users and validators. Validators are system maintainers who get rewarded…
We study a Bayesian persuasion game where a sender wants to persuade a receiver to take a binary action, such as purchasing a product. The sender is informed about the (real-valued) state of the world, such as the quality of the product,…
We study algorithms for solving parity, mean-payoff and energy games. We propose a systematic framework, which we call Fast value iteration, for describing, comparing, and proving correctness of such algorithms. The approach is based on…
Fair division of indivisible items is a well-studied topic in Economics and Computer Science. The objective is to allocate items to agents in a fair manner, where each agent has a valuation for each subset of items. Envy-freeness is one of…
In this paper, we propose a probabilistic game-theoretic model to study the properties of the worst-case regret of the greedy strategy under complete (Knightian) uncertainty. In a game between a decision-maker (DM) and an adversarial agent…
An election is a pair $(C,V)$ of candidates and voters. Each vote is a ranking (permutation) of the candidates. An election is $d$-Euclidean if there is an embedding of both candidates and voters into $\mathbb{R}^d$ such that voter $v$…