计算机科学与博弈论
Traditional approaches to modeling and predicting traffic behavior often rely on Wardrop Equilibrium (WE), assuming non-atomic traffic demand and neglecting correlations in individual decisions. However, the growing role of real-time human…
We propose a new framework of Markov $\alpha$-potential games to study Markov games. We show that any Markov game with finite-state and finite-action is a Markov $\alpha$-potential game, and establish the existence of an associated…
We establish the first uncoupled learning algorithm that attains $O(n \log^2 d \log T)$ per-player regret in multi-player general-sum games, where $n$ is the number of players, $d$ is the number of actions available to each player, and $T$…
In this study, we focus on a form of joint transportation called mixed transportation and enumerate the combinations with high cooperation effects from among a number of transport lanes registered in a database (logistics big data). As a…
Motivated by applications such as urban traffic control and make-to-order systems, we study a fluid model of a single-server, on-off system that can accommodate multiple queues. The server visits each queue in order: when a queue is served,…
In online advertising systems, publishers often face a trade-off in information disclosure strategies: while disclosing more information can enhance efficiency by enabling optimal allocation of ad impressions, it may lose revenue potential…
We evaluate the best-response (BR) algorithm for lattice convex-quadratic games, where the players have nonlinear objectives and unbounded feasible sets. We provide a sufficient condition that if certain interaction matrices (the product of…
The classic fair division problems assume the resources to be allocated are either divisible or indivisible, or contain a mixture of both, but the agents always have a predetermined and uncontroversial agreement on the (in)divisibility of…
In modern resource-sharing systems, multiple agents access limited resources with unknown stochastic conditions to perform tasks. When multiple agents access the same resource (arm) simultaneously, they compete for successful usage, leading…
Integer programming games (IPGs) are n-person games with integer strategy spaces. These games are used to model non-cooperative combinatorial decision-making and are used in domains such as cybersecurity and transportation. The prevalent…
We propose a novel model for refugee housing respecting the preferences of the accepting community and refugees themselves. In particular, we are given a topology representing the local community, a set of inhabitants occupying some…
Big Boss Games represent a specific class of cooperative games where a single veto player, known as the Big Boss, plays a central role in determining resource allocation and maintaining coalition stability. In this paper, we introduce a…
The single transferable vote (STV) is a system of preferential proportional voting employed in multi-seat elections. Each ballot cast by a voter is a (potentially partial) ranking over a set of candidates. The margin of victory, or simply…
This paper coins the notion of Joker games, a variant of concurrent games where the players are not strictly adversarial. Instead, Player 1 can get help from Player 2 by playing a Joker move. We formalize these games as cost games and…
Lending within decentralized finance (DeFi) has facilitated over \$100 billion of loans since 2020. A long-standing inefficiency in DeFi lending protocols such as Aave is the use of static pricing mechanisms for loans. These mechanisms have…
We introduce the concept of a \emph{cycle pattern} for directed graphs as functions from the set of cycles to the set $\{-,0,+\}$. The key example for such a pattern is derived from a weight function, giving rise to the sign of the total…
We propose a variant of Nim, named StrNim. Whereas a position in Nim is a tuple of non-negative integers, that in StrNim is a string, a sequence of characters. In every turn, each player shrinks the string, by removing a substring repeating…
Iterative peer grading activities may keep students engaged during in-class project presentations. Effective methods for collecting and aggregating peer assessment data are essential. Students tend to grade projects favorably. So, while…
Social choice becomes easier on restricted preference domains such as single-peaked, single-crossing, and Euclidean preferences. Many impossibility theorems disappear, the structure makes it easier to reason about preferences, and…
In many proportional parliamentary elections, electoral thresholds (typically 3-5%) are used to promote stability and governability by preventing the election of parties with very small representation. However, these thresholds often result…