计算机科学与博弈论
We study protocols for verifying approximate optimality of strategies in multi-armed bandits and normal-form games. As the number of actions available to each player is often large, we seek protocols where the number of queries to the…
This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other…
We initiate the study of Bayesian conversations, which model interactive communication between two strategic agents without a mediator. We compare this to communication through a mediator and investigate the settings in which a mediation…
This paper studies markets where a set of indivisible items is sold to bidders with quasilinear, unit-demand valuations, subject to a hard budget constraint. Without financial constraints the well-known assignment market model of Shapley…
We propose a mathematically rigorous framework for identifying and completing Coincidence of Wants (CoW) cycles in decentralized exchange (DEX) aggregators. Unlike existing auction based systems such as CoWSwap, our approach introduces an…
This paper outlines an incentive-driven and decentralized approach to verifying the veracity of digital content at scale. Widespread misinformation, an explosion in AI-generated content and reduced reliance on traditional news sources…
We introduce a new solution concept for bounded rational agents in finite normal-form general-sum games called Generalized Quantal Response Equilibrium (GQRE) which generalizes Quantal Response Equilibrium~\citep{mckelvey1995quantal}. In…
Fictitious play (FP) is a natural learning dynamic in two-player zero-sum games. Samuel Karlin conjectured in 1959 that FP converges at a rate of $O(t^{-1/2})$ to Nash equilibrium, where $t$ is the number of steps played. However,…
Motivated by applications such as cloud platforms allocating GPUs to users or governments deploying mobile health units across competing regions, we study the dynamic allocation of a reusable resource to strategic agents with private…
We present for every $n\ge4$ an $n$-player game in normal form with payoffs in $\{0,1,2\}$ that has a unique, fully mixed, Nash equilibrium in which all the probability weights are irradical (i.e., algebraic but not closed form expressible…
This paper investigates the behavior of simulated AI agents (large language models, or LLMs) in auctions, introducing a novel synthetic data-generating process to help facilitate the study and design of auctions. We find that LLMs -- when…
Today, static cloud markets where consumers purchase services directly from providers are dominating. Thus, consumers neither negotiate the price nor the characteristics of the service. In recent years, providers have adopted more dynamic…
We study the power of (competitive) algorithms with predictions in a multiagent setting. To this goal, we introduce a multiagent version of the ski-rental problem. In this problem agents can collaborate by pooling resources to get a group…
We study a new class of Markov games, \emph(multi-player) zero-sum Markov Games} with \emph{Networked separable interactions} (zero-sum NMGs), to model the local interaction structure in non-cooperative multi-agent sequential…
We study non-atomic congestion games on parallel-link networks with affine cost functions. We investigate the power of machine-learned predictions in the design of coordination mechanisms aimed at minimizing the impact of selfishness. Our…
Online advertisements are a primary revenue source for e-commerce platforms. Traditional advertising models are store-centric, selecting winning stores through auction mechanisms. Recently, a new approach known as joint advertising has…
Mobile Crowd Sensing (MCS) is the mechanism wherein people can contribute in data collection process using their own mobile devices which have sensing capabilities. Incentives are rewards that individuals get in exchange for data they…
Online advertising is a vital revenue source for major internet platforms. Recently, joint advertising, which assigns a bundle of two advertisers in an ad slot instead of allocating a single advertiser, has emerged as an effective method…
We study the problem of capacity modification in the many-to-one stable matching of workers and firms. Our goal is to systematically study how the set of stable matchings changes when some seats are added to or removed from the firms. We…
Policy gradient methods have become a staple of any single-agent reinforcement learning toolbox, due to their combination of desirable properties: iterate convergence, efficient use of stochastic trajectory feedback, and theoretically-sound…