计算机科学与博弈论
We investigate the relationship between the team-optimal solution and the Nash equilibrium (NE) to assess the impact of strategy deviation on team performance. As a working use case, we focus on a class of flow assignment problems in which…
The connection between game theory, convex optimization, and geometry is deep. There are many applications of linear programming methods and polyhedral representation conversion methods in game theory. In this paper, we discuss two more…
We study fair allocation of resources consisting of both divisible and indivisible goods to agents with additive valuations. When only divisible or indivisible goods exist, it is known that an allocation that achieves the maximum Nash…
We study the nucleolus in a class of cooperative games where agents collaborate by sharing demands and production-distribution capacities across multiple markets. These production-distribution games form a structured subclass of linear…
We introduce a new model of combinatorial contracts in which a principal delegates the execution of a costly task to an agent. To complete the task, the agent can take any subset of a given set of unobservable actions, each of which has an…
In this work, we investigate a steering problem in a mediator-augmented two-player normal-form game, where the mediator aims to guide players toward a specific action profile through information and incentive design. We first characterize…
Sponsored search positions are typically allocated through real-time auctions, where the outcomes depend on advertisers' quality-adjusted bids - the product of their bids and quality scores. Although quality scoring helps promote ads with…
Ride-pooling systems, to succeed, must provide an attractive service, namely compensate perceived costs with an appealing price. However, because of a strong heterogeneity in a value-of-time, each traveller has his own acceptable price,…
In the envy-free cake-cutting problem we are given a resource, usually called a cake and represented as the $[0,1]$ interval, and a set of $n$ agents with heterogeneous preferences over pieces of the cake. The goal is to divide the cake…
The rise of Generative AI (GenAI) is reshaping how workers contribute to shared projects. While workers can use GenAI to boost productivity or reduce effort, managers may use it to replace some workers entirely. We present a theoretical…
Fictitious play (FP) is a well-studied algorithm that enables agents to learn Nash equilibrium in games with certain reward structures. However, when agents have no prior knowledge of the reward functions, FP faces a major challenge: the…
We propose a new discrete choice model, called the generalized stochastic preference (GSP) model, that incorporates non-rationality into the stochastic preference (SP) choice model, also known as the rank-based model. Our model can capture…
Large language models (LLMs) are increasingly used to simulate human decision-making, but their intrinsic biases often diverge from real human behavior--limiting their ability to reflect population-level diversity. We address this challenge…
We propose a class of cooperative games, called d Partitioned Compbinatorial Optimization Games (PCOGs). The input of PCOG consists of a set of agents and a combinatorial structure (typically a graph) with a fixed optimization goal on this…
We consider a setting where goods are allocated to agents by way of an allocation platform (e.g., a matching platform). An ``allocation facilitator'' aims to increase the overall utility/social-good of the allocation by encouraging (some of…
We introduce a model for collaborative text aggregation in which an agent community coauthors a document, modeled as an unordered collection of paragraphs, using a dynamic mechanism: agents propose paragraphs and vote on those suggested by…
We study payoff manipulation in repeated multi-objective Stackelberg games, where a leader may strategically influence a follower's deterministic best response, e.g., by offering a share of their own payoff. We assume that the follower's…
In this work, we model Moving Target Defence (MTD) as a partially observable stochastic game between an attacker and a defender. The attacker tries to compromise the system through probing actions, while the defender minimizes the risk by…
Competitions are widely used to identify top performers in judgmental forecasting and machine learning, and the standard competition design ranks competitors based on their cumulative scores against a set of realized outcomes or held-out…
We present a Stackelberg game model to investigate how individuals make their decisions on timing and route selection. Group formation can naturally result from these decisions, but only when individuals arrive at the same time and choose…