计算机科学与博弈论
This paper introduces constrained correlated equilibrium, a solution concept combining correlation and coupled constraints in finite non-cooperative games. In the general case of an arbitrary correlation device and coupled constraints in…
Vehicular metaverse, which is treated as the future continuum between automotive industry and metaverse, is envisioned as a blended immersive domain as the digital twins of intelligent transportation systems. Vehicles access the vehicular…
In order to save computing power yet enhance safety, there is a strong intention for autonomous vehicles (AVs) in future to drive collaboratively by sharing sensory data and computing results among neighbors. However, the intense…
In the interdependent values (IDV) model introduced by Milgrom and Weber [1982], agents have private signals that capture their information about different social alternatives, and the valuation of every agent is a function of all agent…
We study the Proportional Response dynamic in exchange economies, where each player starts with some amount of money and a good. Every day, the players bring one unit of their good and submit bids on goods they like, each good gets…
Vehicular metaverses are an emerging paradigm that integrates extended reality technologies and real-time sensing data to bridge the physical space and digital spaces for intelligent transportation, providing immersive experiences for…
We present a constant-factor approximation algorithm for the Nash social welfare maximization problem with subadditive valuations accessible via demand queries. More generally, we propose a template for NSW optimization by solving a…
In online marketplaces, customers have access to hundreds of reviews for a single product. Buyers often use reviews from other customers that share their type -- such as height for clothing, skin type for skincare products, and location for…
How does supply uncertainty affect the structure of supply chain networks? To answer this question we consider a setting where retailers and suppliers must establish a costly relationship with each other prior to engaging in trade.…
Markov games model interactions among multiple players in a stochastic, dynamic environment. Each player in a Markov game maximizes its expected total discounted reward, which depends upon the policies of the other players. We formulate a…
We present new learning dynamics combining (independent) log-linear learning and value iteration for stochastic games within the auxiliary stage game framework. The dynamics presented provably attain the efficient equilibrium (also known as…
We study the design of caching policies in applications such as serverless computing where there is not a fixed size cache to be filled, but rather there is a cost associated with the time an item stays in the cache. We present a model for…
We present new learning dynamics combining (independent) log-linear learning and value iteration for stochastic games within the auxiliary stage game framework. The dynamics presented provably attain the efficient equilibrium (also known as…
In the realm of algorithmic economics, voting systems are evaluated and compared by examining the properties or axioms they satisfy. While this pursuit has yielded valuable insights, it has also led to seminal impossibility results such as…
Since the 1990s, AI systems have achieved superhuman performance in major zero-sum games where "winning" has an unambiguous definition. However, most social interactions are mixed-motive games, where measuring the performance of AI systems…
Bribery in an election is one of the well-studied control problems in computational social choice. In this paper, we propose and study the safe bribery problem. Here the goal of the briber is to ask the bribed voters to vote in such a way…
We consider a platform's problem of collecting data from privacy sensitive users to estimate an underlying parameter of interest. We formulate this question as a Bayesian-optimal mechanism design problem, in which an individual can share…
We introduce an end-to-end model of participatory budgeting grounded in social choice theory. This model accounts for both the first stage, in which participants propose projects to be shortlisted, and the second stage, in which they vote…
Symmetric strategy improvement is an algorithm introduced by Schewe et al. (ICALP 2015) that can be used to solve two-player games on directed graphs such as parity games and mean payoff games. In contrast to the usual well-known strategy…
We study how to learn $\epsilon$-optimal strategies in zero-sum imperfect information games (IIG) with trajectory feedback. In this setting, players update their policies sequentially based on their observations over a fixed number of…