计算机科学与博弈论
We investigate the complexity of several manipulation and control problems under numerous prevalent approval-based multiwinner voting rules. Particularly, the rules we study include approval voting (AV), satisfaction approval voting (SAV),…
A successful peer review process requires that qualified and interested reviewers are assigned to each paper. Most automated reviewer assignment approaches estimate a real-valued affinity score for each paper-reviewer pair that acts as a…
We consider multi-population Bayesian games with a large number of players. Each player aims at minimizing a cost function that depends on this player's own action, the distribution of players' actions in all populations, and an unknown…
Instantaneous dynamic equilibrium (IDE) is a standard game-theoretic concept in dynamic traffic assignment in which individual flow particles myopically select en route currently shortest paths towards their destination. We analyze IDE…
Motivated by recent research on combinatorial markets with endowed valuations by (Babaioff et al., EC 2018) and (Ezra et al., EC 2020), we introduce a notion of perturbation stability in Combinatorial Auctions (CAs) and study the extend to…
Advanced persistent threat (APT) is a kind of stealthy, sophisticated, and long-term cyberattack that has brought severe financial losses and critical infrastructure damages. Existing works mainly focus on APT defense under stable network…
We outline how to create a mechanism that provides an optimal way to elicit, from an arbitrary group of experts, the probability of the truth of an arbitrary logical proposition together with collective information that has an explicit form…
Recently, Landau, Reid and Yershov provided a novel solution to the problem of redistricting. Instead of trying to ensure fairness by restricting the shape of the possible maps or by assigning the power to draw the map to nonbiased…
Sharing systems have facilitated the redistribution of underused resources by providing convenient online marketplaces for individual sellers and buyers. However, sellers in these systems may not fully disclose the information of their…
The real-world deployment of fair allocation algorithms usually involves a heterogeneous population of users, which makes it challenging for the users to get complete knowledge of the allocation except for their own bundles. Chan et al.…
We consider the allocation of indivisible objects among agents with different valuations, which can be positive or negative. An egalitarian allocation is an allocation that maximizes the smallest value given to an agent; finding such an…
We study a mechanism design problem in the blockchain proof-of-stake (PoS) protocol. Our main objective is to extend the transaction fee mechanism (TFM) recently proposed in Chung and Shi (SODA, p.3856-3899, 2023), so as to incorporate a…
We study the problem of computing an approximate Nash equilibrium of continuous-action game without access to gradients. Such game access is common in reinforcement learning settings, where the environment is typically treated as a black…
The industrial Internet of Things (IIoT) and network slicing (NS) paradigms have been envisioned as key enablers for flexible and intelligent manufacturing in the industry 4.0, where a myriad of interconnected machines, sensors, and devices…
Information asymmetry in games enables players with the information advantage to manipulate others' beliefs by strategically revealing information to other players. This work considers a double-sided information asymmetry in a Bayesian…
We prove that the {\sf PoA} of {\sf First Price Auctions} is $1 - 1/e^2 \approx 0.8647$, closing the gap between the best known bounds $[0.7430,\, 0.8689]$.
We consider the problem of allocating multiple indivisible items to a set of networked agents to maximize the social welfare subject to network externalities. Here, the social welfare is given by the sum of agents' utilities and…
The main objective of this work is to describe games which fall under title of Potential and simplify the conditions for class of aggregative games. Games classified as aggregative are ones in which, in addition to the player's own action,…
In the envy-free perfect matching problem, $n$ items with unit supply are available to be sold to $n$ buyers with unit demand. The objective is to find allocation and prices such that both seller's revenue and buyers' surpluses are…
We present a method for finding envy-free prices in a combinatorial auction where the consumers' number $n$ coincides with that of distinct items for sale, each consumer can buy one single item and each item has only one unit available.…