图形学
We introduce TreeMeshGPT, an autoregressive Transformer designed to generate high-quality artistic meshes aligned with input point clouds. Instead of the conventional next-token prediction in autoregressive Transformer, we propose a novel…
Despite the promising results of large multimodal models (LMMs) in complex vision-language tasks that require knowledge, reasoning, and perception abilities together, we surprisingly found that these models struggle with simple tasks on…
We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical material models,…
How does AI connect to the past in conservation? What can 17 years old photos be helpful in a renewed effort of preservation? This research aims to use AI to connect both in a seamless 3D reconstruction of heritage from imagery data taken…
Dance serves as a profound and universal expression of human culture, conveying emotions and stories through movements synchronized with music. Although some current works have achieved satisfactory results in the task of single-person…
We present FPGS, a feed-forward photorealistic style transfer method of large-scale radiance fields represented by Gaussian Splatting. FPGS, stylizes large-scale 3D scenes with arbitrary, multiple style reference images without additional…
Structural and appearance changes in brain imaging over time are crucial indicators of neurodevelopment and neurodegeneration. The rapid advancement of large-scale generative models provides a promising backbone for modeling these complex…
We introduce \emph{ReMatching}, a novel shape correspondence solution based on the functional maps framework. Our method, by exploiting a new and appropriate \emph{re}-meshing paradigm, can target shape-\emph{matching} tasks even on meshes…
We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion…
This paper presents InteractEdit, a novel framework for zero-shot Human-Object Interaction (HOI) editing, addressing the challenging task of transforming an existing interaction in an image into a new, desired interaction while preserving…
This paper proposes a method to design protective foam for packaging 3D objects. Users first load a 3D object and define a block-based design space by setting the block resolution and the size of each block. The system then constructs a…
Accurate and efficient 3D mapping of large-scale outdoor environments from LiDAR measurements is a fundamental challenge in robotics, particularly towards ensuring smooth and artifact-free surface reconstructions. Although the…
Diffusion models have achieved significant progress in both image and video generation while still suffering from huge computation costs. As an effective solution, flow matching aims to reflow the diffusion process of diffusion models into…
We introduce GarmentCrafter, a new approach that enables non-professional users to create and modify 3D garments from a single-view image. While recent advances in image generation have facilitated 2D garment design, creating and editing 3D…
Despite recent advancements in learning-based motion in-betweening, a key limitation has been overlooked: the requirement for character-specific datasets. In this work, we introduce AnyMoLe, a novel method that addresses this limitation by…
This paper presents Ev-Layout, a novel large-scale event-based multi-modal dataset designed for indoor layout estimation and tracking. Ev-Layout makes key contributions to the community by: Utilizing a hybrid data collection platform (with…
Representing and rendering dynamic scenes from 2D images is a fundamental yet challenging problem in computer vision and graphics. This survey provides a comprehensive review of the evolution and advancements in dynamic scene representation…
Simple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions,…
3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity…
Photo finishing tuning aims to automate the manual tuning process of the photo finishing pipeline, like Adobe Lightroom or Darktable. Previous works either use zeroth-order optimization, which is slow when the set of parameters increases,…