图形学
We embark in a program of studying the problem of better approximating surfaces by triangulations(triangular meshes) by considering the approximating triangulations as finite metric spaces and the target smooth surface as their…
Conventional visualization media such as MRI prints and computer screens are inherently two dimensional, making them incapable of displaying true 3D volume data sets. By applying only transparency or intensity projection, and ignoring…
Massive data sets have radically changed our understanding of how to design efficient algorithms; the streaming paradigm, whether it in terms of number of passes of an external memory algorithm, or the single pass and limited memory of a…
We present an efficient and inexpensive to develop application for interactive high-performance parallel visualization. We extend popular APIs such as Open Inventor and VTK to support commodity-based cluster visualization. Our…
HepRep is a generic, hierarchical format for description of graphics representables that can be augmented by physics information and relational properties. It was developed for high energy physics event display applications and is…
Environment maps are used to simulate reflections off curved objects. We present a technique to reflect a user, or a group of users, in a real environment, onto a virtual object, in a virtual reality application, using the live video feeds…
Cg is a language for programming GPUs. This paper describes Cg briefly.
Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions in a scene. A decade ago, Heidmann described a hardware-accelerated stencil buffer-based shadow volume algorithm. Unfortunately…
This paper solves the problem of computing conformal structures of general 2-manifolds represented as triangle meshes. We compute conformal structures in the following way: first compute homology bases from simplicial complex structures,…
New generations of neutron scattering sources and instrumentation are providing challenges in data handling for user software. Time-of-Flight instruments used at pulsed sources typically produce hundreds or thousands of channels of data for…
This paper presents an efficient method for generating and rendering photorealistic hair in two dimensional pictures. The method consists of three major steps. Simulating an artist drawing is used to design the rough hair shape. A…
Applications that require Internet access to remote 3D datasets are often limited by the storage costs of 3D models. Several compression methods are available to address these limits for objects represented by triangle meshes. Many CAD and…