图形学
This game is meant to be extension of the overly-beaten pacman-style game (code-named "Yet Another Pacman 3D Adventures", or YAP3DAD) from the proposed ideas and other projects with advance visual and computer graphics features, including…
This thesis presents a two-layer uniform facet elastic object for real-time simulation based on physics modeling method. It describes the elastic object procedural modeling algorithm with particle system from the simplest one-dimensional…
Shape preservation behavior of a spline consists of criterial conditions for preserving convexity, inflection, collinearity, torsion and coplanarity shapes of data polgonal arc. We present our results which acts as an improvement in the…
We describe a variation of the iterative closest point (ICP) algorithm for aligning two point sets under a set of transformations. Our algorithm is superior to previous algorithms because (1) in determining the optimal alignment, it…
The Persint program is designed for the three-dimensional representation of objects and for the interfacing and access to a variety of independent applications, in a fully interactive way. Facilities are provided for the spatial navigation…
We implement for comparative purposes the Feynman algorithm within a C++-based framework for two-layer uniform facet elastic object for real-time softbody simulation based on physics modeling methods. To facilitate the comparison, we…
Many state-of-the art visualization techniques must be tailored to the specific type of dataset, its modality (CT, MRI, etc.), the recorded object or anatomical region (head, spine, abdomen, etc.) and other parameters related to the data…
This paper derives strong relations that boundary curves of a smooth complex of patches have to obey when the patches are computed by local averaging. These relations restrict the choice of reparameterizations for geometric continuity. In…
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often comes from contact forces. Subsequently,…
In this work, we present a new method for generating a threshold structure. This kind of structure can be advantageously used in various halftoning algorithms such as clustered-dot or dispersed-dot dithering, error diffusion with threshold…
Counting the number of all the matchings on a bipartite graph has been transformed into calculating the permanent of a matrix obtained from the extended bipartite graph by Yan Huo, and Rasmussen presents a simple approach (RM) to…
The Good is Blondie, a wandering gunman with a strong personal sense of honor. The Bad is Angel Eyes, a sadistic hitman who always hits his mark. The Ugly is Tuco, a Mexican bandit who's always only looking out for himself. Against the…
A new graphics client prototype for the HepRep protocol is presented. Based on modern toolkits and high level languages (C++ and Ruby), Fred is an experiment to test applicability of scripting facilities to the high energy physics event…
Many entities managed by HEP Software Frameworks represent spatial (3-dimensional) real objects. Effective definition, manipulation and visualization of such objects is an indispensable functionality. GraXML is a modular Geometric Modeling…
An algorithm to generate the locus of a circle using the intersection points of straight lines is proposed. The pixels on the circle are plotted independent of one another and the operations involved in finding the locus of the circle from…
Despite the recent advances in graphics hardware capabilities, a brute force approach is incapable of interactively displaying terabytes of data. We have implemented a system that uses hierarchical level-of-detailing for the results of…
In this paper we demonstrate the use of intelligent optimization methodologies on the visualization optimization of virtual / simulated environments. The problem of automatic selection of an optimized set of views, which better describes an…
We consider perturbations of the complex quadratic map $ z \to z^2 +c$ and corresponding changes in their quasi-Mandelbrot sets. Depending on particular perturbation, visual forms of quasi-Mandelbrot set changes either sharply (when the…
We present a conceptual model that describes the effect of pixel size on target acquisition. We demonstrate the use of our conceptual model by applying it to predict and explain the results of an experiment to evaluate users' performance in…
We describe a system that lets a designer interactively draw patterns of strokes in the picture plane, then guide the synthesis of similar patterns over new picture regions. Synthesis is based on an initial user-assisted analysis phase in…