Revolutionaries and Spies
Abstract
Let be a graph and let be positive integers. "Revolutionaries and Spies", denoted , is the following two-player game. The sets of positions for player 1 and player 2 are and respectively. Each coordinate in gives the location of a "revolutionary" in . Similarly player 2 controls "spies". We say are adjacent, , if for all , or . In round 0 player 1 picks and then player 2 picks . In each round player 1 moves to and then player 2 moves to . Player 1 wins the game if he can place revolutionaries on a vertex in such a way that player 1 cannot place a spy on in his following move. Player 2 wins the game if he can prevent this outcome. Let be the minimum such that player 2 can win . We show that for , . Here with are connected by an edge if and only if for all with .
Keywords
Cite
@article{arxiv.1106.3838,
title = {Revolutionaries and Spies},
author = {David Howard and Clifford Smyth},
journal= {arXiv preprint arXiv:1106.3838},
year = {2012}
}
Comments
This is the version accepted to appear in Discrete Mathematics