Revolutionaries and spies on random graphs
Combinatorics
2014-06-12 v2
Abstract
Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of revolutionaries tries to hold an unguarded meeting consisting of revolutionaries. A team of spies wants to prevent this forever. For given and , the minimum number of spies required to win on a graph is the spy number . We present asymptotic results for the game played on random graphs for a large range of , and . The behaviour of the spy number is analyzed completely for dense graphs (that is, graphs with average degree at least for some ). For sparser graphs, some bounds are provided.
Cite
@article{arxiv.1205.0531,
title = {Revolutionaries and spies on random graphs},
author = {Dieter Mitsche and Pawel Pralat},
journal= {arXiv preprint arXiv:1205.0531},
year = {2014}
}