English

Revolutionaries and spies on random graphs

Combinatorics 2014-06-12 v2

Abstract

Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of rr revolutionaries tries to hold an unguarded meeting consisting of mm revolutionaries. A team of ss spies wants to prevent this forever. For given rr and mm, the minimum number of spies required to win on a graph GG is the spy number σ(G,r,m)\sigma(G,r,m). We present asymptotic results for the game played on random graphs G(n,p)G(n,p) for a large range of p=p(n),r=r(n)p = p(n), r=r(n), and m=m(n)m=m(n). The behaviour of the spy number is analyzed completely for dense graphs (that is, graphs with average degree at least n1/2+\epsn^{1/2+\eps} for some \eps>0\eps > 0). For sparser graphs, some bounds are provided.

Keywords

Cite

@article{arxiv.1205.0531,
  title  = {Revolutionaries and spies on random graphs},
  author = {Dieter Mitsche and Pawel Pralat},
  journal= {arXiv preprint arXiv:1205.0531},
  year   = {2014}
}
R2 v1 2026-06-21T20:57:51.215Z