Revolutionaries and spies: Spy-good and spy-bad graphs
Abstract
We study a game on a graph played by {\it revolutionaries} and {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move, and then each spy has the same option. The revolutionaries win if of them meet at some vertex having no spy (at the end of a round); the spies win if they can avoid this forever. Let denote the minimum number of spies needed to win. To avoid degenerate cases, assume . The easy bounds are then . We prove that the lower bound is sharp when has a rooted spanning tree such that every edge of not in joins two vertices having the same parent in . As a consequence, , where is the domination number; this bound is nearly sharp when . For the random graph with constant edge-probability , we obtain constants and (depending on and ) such that is near the trivial upper bound when and at most times the trivial lower bound when . For the hypercube with , we have when , and for at least spies are needed. For complete -partite graphs with partite sets of size at least , the leading term in is approximately when . For , we have and , and in general .
Keywords
Cite
@article{arxiv.1202.2910,
title = {Revolutionaries and spies: Spy-good and spy-bad graphs},
author = {Jane V. Butterfield and Daniel W. Cranston and Gregory J. Puleo and Douglas B. West and Reza Zamani},
journal= {arXiv preprint arXiv:1202.2910},
year = {2015}
}
Comments
34 pages, 2 figures. The most important changes in this revision are improvements of the results on hypercubes and random graphs. The proof of the previous hypercube result has been deleted, but the statement remains because it is stronger for m<52. In the random graph section we added a spy-strategy result