中文

沉浸式体验调节的新型伤害及其中的断裂

人机交互 2024-05-10 v1

摘要

本提案强调了因沉浸式空间中的存在感导致的潜在现实后果,存在感调节了经验,加剧了正面或负面内容。虽然正面经验会增强社交互动,但负面内容可能导致伤害。此外,存在感并非持续且可能中断。理解有害经验与存在感中断之间的阈值是必不可少的。本提案强调了需探讨沉浸程度或伤害性质是否定义边界的重要性,强调工作坊的关键讨论要点。

关键词

引用

@article{arxiv.2405.05926,
  title  = {New Harms Moderated by Immersive Experiences and Breaks in Them},
  author = {Eugene Kukshinov},
  journal= {arXiv preprint arXiv:2405.05926},
  year   = {2024}
}

备注

This is an accepted position statement of CHI 2024 Workshop (Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024)