中文
相关论文

相关论文: New Harms Moderated by Immersive Experiences and B…

200 篇论文

Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…

人机交互 · 计算机科学 2024-05-10 Ruchi Panchanadikar

Harmful or abusive online content has been increasing over time, raising concerns for social media platforms, government agencies, and policymakers. Such harmful or abusive content can have major negative impact on society, e.g.,…

计算与语言 · 计算机科学 2022-05-10 Rabindra Nath Nandi , Firoj Alam , Preslav Nakov

The proliferation of harmful content on online social media platforms has necessitated empirical understandings of experiences of harm online and the development of practices for harm mitigation. Both understandings of harm and approaches…

人机交互 · 计算机科学 2021-09-20 Morgan Klaus Scheuerman , Jialun Aaron Jiang , Casey Fiesler , Jed R. Brubaker

The rise of Mixed Reality (MR) stimulates new interactive techniques that seamlessly blend the virtual and physical environments. Just as virtual content could be overlayed onto the physical world for providing adaptive user interfaces [5,…

人机交互 · 计算机科学 2024-05-10 Yujie Tao , Sean Follmer

Virtual reality (VR) dating introduces novel opportunities for romantic interactions, but it also raises concerns about new harms that typically occur separately in traditional dating apps and general-purpose social VR environments. Given…

人机交互 · 计算机科学 2024-05-10 Devin Tebbe , Meryem Barkallah , Braeden Burger , Douglas Zytko

Emotions that are perceived as "negative" are inherent in the human experience. Yet not much work in the field of HCI has looked into the role of these emotions in interaction with technology. As technology is becoming more social, personal…

人机交互 · 计算机科学 2019-08-22 Michal Luria , Amit Zoran , Jodi Forlizzi

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

人机交互 · 计算机科学 2020-02-19 René Peinl , Tobias Wirth

In this position paper, we aim to spark more discussions surrounding the use of empathy as the intended outcome of many studies on immersive virtual reality experiences. As a construct, empathy has many significant flaws that may lead to…

人机交互 · 计算机科学 2021-09-10 Ken Jen Lee , Edith Law

The virtualization of cultural events in the metaverse creates opportunities to generate valuable and innovative experiences that replicate and extend in-person events; but the process faces associated challenges. In the absence of relevant…

计算机与社会 · 计算机科学 2024-07-23 Carlos Flavian , Sergio Ibanez-Sanchez , Carlos Orus , Sergio Barta

As cyber-attacks continue to increase in frequency and sophistication, organisations must be better prepared to face the reality of an incident. Any organisational plan that intends to be successful at managing security risks must clearly…

密码学与安全 · 计算机科学 2023-07-07 Nandita Pattnaik , Jason R. C. Nurse , Sarah Turner , Gareth Mott , Jamie MacColl , Pia Huesch , James Sullivan

Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive individual education, gameplay adjustment, professional…

人机交互 · 计算机科学 2021-01-08 Tobias Drey , Enrico Rukzio

As both our external world and inner worlds become more complex, we are faced with more novel challenges, hardships, and duress. Creative thinking is needed to provide fresh perspectives and solve new problems.Because creativity can be…

神经元与认知 · 定量生物学 2019-07-09 Liane Gabora , Mike Unrau

NeurIPS 2020 requested that research paper submissions include impact statements on "potential nefarious uses and the consequences of failure." However, as researchers, practitioners and system designers, a key challenge to anticipating…

计算机与社会 · 计算机科学 2020-12-11 Margarita Boyarskaya , Alexandra Olteanu , Kate Crawford

Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…

人机交互 · 计算机科学 2025-10-28 Lukas Gehrke , Leonie Terfurth , Klaus Gramann

Social media platforms have become central to modern communication, yet they also harbor offensive content that challenges platform safety and inclusivity. While prior research has primarily focused on textual indicators of offense, the…

计算与语言 · 计算机科学 2025-06-03 Yuhang Zhou , Yimin Xiao , Wei Ai , Ge Gao

In earlier work we defined a qualitative notion of harm: either harm is caused, or it is not. For practical applications, we often need to quantify harm; for example, we may want to choose the least harmful of a set of possible…

人工智能 · 计算机科学 2026-05-07 Sander Beckers , Hana Chockler , Joseph Y. Halpern

The fundamental problem of causal inference -- that we never observe counterfactuals -- prevents us from identifying how many might be negatively affected by a proposed intervention. If, in an A/B test, half of users click (or buy, or…

统计方法学 · 统计学 2022-11-22 Nathan Kallus

The proliferation of harmful content on online platforms is a major societal problem, which comes in many different forms including hate speech, offensive language, bullying and harassment, misinformation, spam, violence, graphic content,…

Social media platforms exacerbate trauma, and many users experience various forms of trauma unique to them (e.g., doxxing and swatting). Trauma is the psychological and physical response to experiencing a deeply disturbing event. Platforms'…

人机交互 · 计算机科学 2023-02-13 Carol F. Scott , Gabriela Marcu , Riana Elyse Anderson , Mark W. Newman , Sarita Schoenebeck

The automatic identification of harmful content online is of major concern for social media platforms, policymakers, and society. Researchers have studied textual, visual, and audio content, but typically in isolation. Yet, harmful content…

‹ 上一页 1 2 3 10 下一页 ›