English

Improved Bounds for Discrete Voronoi Games

Computational Geometry 2026-02-19 v1

Abstract

In the planar one-round discrete Voronoi game, two players P\mathcal{P} and Q\mathcal{Q} compete over a set VV of nn voters represented by points in R2\mathbb{R}^2. First, P\mathcal{P} places a set PP of kk points, then Q\mathcal{Q} places a set QQ of \ell points, and then each voter vVv\in V is won by the player who has placed a point closest to vv. It is well known that if k==1k=\ell=1, then P\mathcal{P} can always win n/3n/3 voters and that this is worst-case optimal. We study the setting where k>1k>1 and =1\ell=1. We present lower bounds on the number of voters that P\mathcal{P} can always win, which improve the existing bounds for all k4k\geq 4. As a by-product, we obtain improved bounds on small ε\varepsilon-nets for convex ranges. These results are for the L2L_2 metric. We also obtain lower bounds on the number of voters that P\mathcal{P} can always win when distances are measured in the L1L_1 metric.

Keywords

Cite

@article{arxiv.2602.16518,
  title  = {Improved Bounds for Discrete Voronoi Games},
  author = {Mark de Berg and Geert van Wordragen},
  journal= {arXiv preprint arXiv:2602.16518},
  year   = {2026}
}
R2 v1 2026-07-01T10:41:26.572Z