Improved Bounds for Discrete Voronoi Games
Computational Geometry
2026-02-19 v1
Abstract
In the planar one-round discrete Voronoi game, two players and compete over a set of voters represented by points in . First, places a set of points, then places a set of points, and then each voter is won by the player who has placed a point closest to . It is well known that if , then can always win voters and that this is worst-case optimal. We study the setting where and . We present lower bounds on the number of voters that can always win, which improve the existing bounds for all . As a by-product, we obtain improved bounds on small -nets for convex ranges. These results are for the metric. We also obtain lower bounds on the number of voters that can always win when distances are measured in the metric.
Keywords
Cite
@article{arxiv.2602.16518,
title = {Improved Bounds for Discrete Voronoi Games},
author = {Mark de Berg and Geert van Wordragen},
journal= {arXiv preprint arXiv:2602.16518},
year = {2026}
}