English

The one-round Voronoi game replayed

Computational Geometry 2007-05-23 v2 Computer Science and Game Theory

Abstract

We consider the one-round Voronoi game, where player one (``White'', called ``Wilma'') places a set of n points in a rectangular area of aspect ratio r <=1, followed by the second player (``Black'', called ``Barney''), who places the same number of points. Each player wins the fraction of the board closest to one of his points, and the goal is to win more than half of the total area. This problem has been studied by Cheong et al., who showed that for large enough nn and r=1, Barney has a strategy that guarantees a fraction of 1/2+a, for some small fixed a. We resolve a number of open problems raised by that paper. In particular, we give a precise characterization of the outcome of the game for optimal play: We show that Barney has a winning strategy for n>2 and r>sqrt{2}/n, and for n=2 and r>sqrt{3}/2. Wilma wins in all remaining cases, i.e., for n>=3 and r<=sqrt{2}/n, for n=2 and r<=sqrt{3}/2, and for n=1. We also discuss complexity aspects of the game on more general boards, by proving that for a polygon with holes, it is NP-hard to maximize the area Barney can win against a given set of points by Wilma.

Cite

@article{arxiv.cs/0305016,
  title  = {The one-round Voronoi game replayed},
  author = {Sandor P. Fekete and Henk Meijer},
  journal= {arXiv preprint arXiv:cs/0305016},
  year   = {2007}
}

Comments

14 pages, 6 figures, Latex; revised for journal version, to appear in Computational Geometry: Theory and Applications. Extended abstract version appeared in Workshop on Algorithms and Data Structures, Springer Lecture Notes in Computer Science, vol.2748, 2003, pp. 150-161

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