English

Discrete Voronoi Games and $\epsilon$-Nets, in Two and Three Dimensions

Computational Geometry 2015-01-21 v1

Abstract

The one-round discrete Voronoi game, with respect to a nn-point user set UU, consists of two players Player 1 (P1\mathcal{P}_1) and Player 2 (P2\mathcal{P}_2). At first, P1\mathcal{P}_1 chooses a set of facilities F1F_1 following which P2\mathcal{P}_2 chooses another set of facilities F2F_2, disjoint from F1F_1. The payoff of P2\mathcal{P}_2 is defined as the cardinality of the set of points in UU which are closer to a facility in F2F_2 than to every facility in F1F_1, and the payoff of P1\mathcal{P}_1 is the difference between the number of users in UU and the payoff of P2\mathcal{P}_2. The objective of both the players in the game is to maximize their respective payoffs. In this paper we study the one-round discrete Voronoi game where P1\mathcal{P}_1 places kk facilities and P2\mathcal{P}_2 places one facility and we have denoted this game as VG(k,1)VG(k,1). Although the optimal solution of this game can be found in polynomial time, the polynomial has a very high degree. In this paper, we focus on achieving approximate solutions to VG(k,1)VG(k,1) with significantly better running times. We provide a constant-factor approximate solution to the optimal strategy of P1\mathcal{P}_1 in VG(k,1)VG(k,1) by establishing a connection between VG(k,1)VG(k,1) and weak ϵ\epsilon-nets. To the best of our knowledge, this is the first time that Voronoi games are studied from the point of view of ϵ\epsilon-nets.

Keywords

Cite

@article{arxiv.1501.04843,
  title  = {Discrete Voronoi Games and $\epsilon$-Nets, in Two and Three Dimensions},
  author = {Aritra Banik and Jean-Lou De Carufel and Anil Maheshwari and Michiel Smid},
  journal= {arXiv preprint arXiv:1501.04843},
  year   = {2015}
}