Discrete Voronoi Games and $\epsilon$-Nets, in Two and Three Dimensions
Abstract
The one-round discrete Voronoi game, with respect to a -point user set , consists of two players Player 1 () and Player 2 (). At first, chooses a set of facilities following which chooses another set of facilities , disjoint from . The payoff of is defined as the cardinality of the set of points in which are closer to a facility in than to every facility in , and the payoff of is the difference between the number of users in and the payoff of . The objective of both the players in the game is to maximize their respective payoffs. In this paper we study the one-round discrete Voronoi game where places facilities and places one facility and we have denoted this game as . Although the optimal solution of this game can be found in polynomial time, the polynomial has a very high degree. In this paper, we focus on achieving approximate solutions to with significantly better running times. We provide a constant-factor approximate solution to the optimal strategy of in by establishing a connection between and weak -nets. To the best of our knowledge, this is the first time that Voronoi games are studied from the point of view of -nets.
Cite
@article{arxiv.1501.04843,
title = {Discrete Voronoi Games and $\epsilon$-Nets, in Two and Three Dimensions},
author = {Aritra Banik and Jean-Lou De Carufel and Anil Maheshwari and Michiel Smid},
journal= {arXiv preprint arXiv:1501.04843},
year = {2015}
}