On beta-Plurality Points in Spatial Voting Games
Abstract
Let be a set of points in , called voters. A point is a plurality point for when the following holds: for every the number of voters closer to than to is at least the number of voters closer to than to . Thus, in a vote where each votes for the nearest proposal (and voters for which the proposals are at equal distance abstain), proposal will not lose against any alternative proposal . For most voter sets a plurality point does not exist. We therefore introduce the concept of -plurality points, which are defined similarly to regular plurality points except that the distance of each voter to (but not to ) is scaled by a factor , for some constant . We investigate the existence and computation of -plurality points, and obtain the following. * Define \beta^*_d := \sup \{ \beta : \text{any finite multiset V\mathbb{R}^d\beta-plurality point} \}. We prove that , and that for all . * Define \beta(p, V) := \sup \{ \beta : \text{p\betaV}\}. Given a voter set , we provide an algorithm that runs in time and computes a point such that . Moreover, for we can compute a point with in time. * Define \beta(V) := \sup \{ \beta : \text{V\beta-plurality point}\}. We present an algorithm that, given a voter set in , computes an plurality point in time .
Keywords
Cite
@article{arxiv.2003.07513,
title = {On beta-Plurality Points in Spatial Voting Games},
author = {Boris Aronov and Mark de Berg and Joachim Gudmundsson and Michael Horton},
journal= {arXiv preprint arXiv:2003.07513},
year = {2020}
}
Comments
21 pages, 10 figures, SoCG'20