English

Can a Weaker Player Win? Adaptive Play in Repeated Games

Computer Science and Game Theory 2026-04-20 v1 Probability

Abstract

Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and define the match gain as E[sign(X N )], with sign(0) = 0. We assume Player 1 is weaker in the sense that each pure style is losing in expectation. Our objective is to identify under which parameter regimes Player 1 can nevertheless achieve a positive gain under an optimal adaptive policy. Using dynamic programming, we solve the finite-horizon control problem and numerically identify parameter regimes in which the optimal gain is strictly positive at some horizon N \star . We also derive structural conditions guaranteeing that g \star N is always negative, and regimes (notably with fair (D)) where g \star N is nonnegative for all N and can be strictly positive for every N \ge 2. We then characterize the asymptotic behavior as N \rightarrow \infty for a weak player. In the safe case, where the defensive style induces a sure draw, the limiting gain varies continuously with the parameters and may take any value in [0, 1]. In the non-safe case, the limiting gain converges to -1 when both styles are strictly losing, and to 0 when (D) is fair (and non-safe).

Keywords

Cite

@article{arxiv.2604.15315,
  title  = {Can a Weaker Player Win? Adaptive Play in Repeated Games},
  author = {Jonatha ANSELMI and Bruno Gaujal},
  journal= {arXiv preprint arXiv:2604.15315},
  year   = {2026}
}
R2 v1 2026-07-01T12:13:12.431Z