English

Probabilistic one-player Ramsey games via deterministic two-player games

Combinatorics 2009-11-20 v1 Probability

Abstract

Consider the following probabilistic one-player game: The board is a graph with nn vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player, henceforth called Painter. Painter must assign one of rr available colors to each edge immediately, where r2r \geq 2 is a fixed integer. The game is over as soon as a monochromatic copy of some fixed graph FF has been created, and Painter's goal is to 'survive' for as many steps as possible before this happens. We present a new technique for deriving upper bounds on the threshold of this game, i.e., on the typical number of steps Painter will survive with an optimal strategy. More specifically, we consider a deterministic two-player variant of the game where the edges are not chosen randomly, but by a second player Builder. However, Builder has to adhere to the restriction that, for some real number dd, the ratio of edges to vertices in all subgraphs of the evolving board never exceeds dd. We show that the existence of a winning strategy for Builder in this deterministic game implies an upper bound of n21/dn^{2-1/d} for the threshold of the original probabilistic game. Moreover, we show that the best bound that can be derived in this way is indeed the threshold of the game if FF is a forest. We illustrate our technique with several examples, and derive new explicit bounds for the case when FF is a path.

Keywords

Cite

@article{arxiv.0911.3810,
  title  = {Probabilistic one-player Ramsey games via deterministic two-player games},
  author = {Michael Belfrage and Torsten Mütze and Reto Spöhel},
  journal= {arXiv preprint arXiv:0911.3810},
  year   = {2009}
}

Comments

19 pages

R2 v1 2026-06-21T14:13:43.794Z